Abraham Silberschatz, Henry Korth, S. Sudarshan
Database System Concepts by Silberschatz, Korth and Sudarshan is now in its 6th edition and is one of the cornerstone texts of database education. It presents the fundamental concepts of database management in an intuitive manner geared toward allowing students to begin working with databases as quickly as possible. The text is designed for a first course in databases at the junior/senior undergraduate level or the first year graduate level. It also contains additional material that can be used as supplements or as introductory material for an advanced course. Because the authors present concepts as intuitive descriptions, a familiarity with basic data structures, computer organization, and a high-level programming language are the only prerequisites. Important theoretical results are covered, but formal proofs are omitted. In place of proofs, figures and examples are used to suggest why a result is true.
If you could go back in time and tell yourself to read a specific book at the beginning of your career as a developer, which book would it be?
I expect this list to be varied and to cover a wide range of things.
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Applying UML and Patterns by Craig Larman.
The title of the book is slightly misleading; it does deal with UML and patterns, but it covers so much more. The subtitle of the book tells you a bit more: An Introduction to Object-Oriented Analysis and Design and Iterative Development.
Masters of doom. As far as motivation and love for your profession go: it won't get any better than what's been described in this book, truthfully inspiring story!
This is the book for those who want to understand the whys and hows of OOP using C# 3.0. You don't want to miss it.
It's about about what mindsets are required to reach mastery in any skill, and why. It's just awesome, and an easy read too.
Adding to the great ones mentioned above:
Pro Spring is a superb introduction to the world of Inversion of Control and Dependency Injection. If you're not aware of these practices and their implications - the balance of topics and technical detail in Pro Spring is excellent. It builds a great case and consequent personal foundation.
Another book I'd suggest would be Robert Martin's Agile Software Development (ASD). Code smells, agile techniques, test driven dev, principles ... a well-written balance of many different programming facets.
More traditional classics would include the infamous GoF Design Patterns, Bertrand Meyer's Object Oriented Software Construction, Booch's Object Oriented Analysis and Design, Scott Meyer's "Effective C++'" series and a lesser known book I enjoyed by Gunderloy, Coder to Developer.
And while books are nice ... don't forget radio!
... let me add one more thing. If you haven't already discovered safari - take a look. It is more addictive than stack overflow :-) I've found that with my google type habits - I need the more expensive subscription so I can look at any book at any time - but I'd recommend the trial to anyone even remotely interested.
(ah yes, a little obj-C today, cocoa tomorrow, patterns? soa? what was that example in that cookbook? What did Steve say in the second edition? Should I buy this book? ... a subscription like this is great if you'd like some continuity and context to what you're googling ...)
Database System Concepts is one of the best books you can read on understanding good database design principles.
Algorithms in C++ was invaluable to me in learning Big O notation and the ins and outs of the various sort algorithms. This was published before Sedgewick decided he could make more money by dividing it into 5 different books.
C++ FAQs is an amazing book that really shows you what you should and shouldn't be doing in C++. The backward compatibility of C++ leaves a lot of landmines about and this book helps one carefully avoid them while at the same time being a good introduction into OO design and intent.
Here are two I haven't seen mentioned:
I wish I had read "Ruminations on C++" by Koenig and Moo much sooner. That was the book that made OO concepts really click for me.
And I recommend Michael Abrash's "Zen of Code Optimization" for anyone else planning on starting a programming career in the mid 90s.
Perfect Software: And Other Illusions about Testing by Gerald M. Weinberg
Rapid Development by McConnell
O, well, how long ago it was.
I have a few good books that strongly influenced me that I've not seen on this list so far:
The Psychology of Everyday Things by Donald Norman. The general principles of design for other people. This may seem to be mostly good for UI but if you think about it, it has applications almost anywhere there is an interface that someone besides the original developer has to work with; e. g. an API and designing the interface in such a way that other developers form the correct mental model and get appropriate feedback from the API itself.
The Art of Software Testing by Glen Myers. A good, general introduction to testing software; good for programmers to read to help them think like a tester i. e. think of what may go wrong and prepare for it.
By the way, I realize the question was the "Single Most Influential Book" but the discussion seems to have changed to listing good books for developers to read so I hope I can be forgiven for listing two good books rather than just one.
C++ How to Program It is good for beginner.This is excellent book that full complete with 1500 pages.
Inside the C++ object model by Stanley Lippman
I bough this when I was a complete newbie and took me from only knowing that Java existed to a reliable team member in a short time
Not a programming book, but still a very important book every programmer should read:
The Pragmatic programmer was pretty good. However one that really made an impact when I was starting out was :
I know - it sounds and looks a bit cheesy on the outside and has probably dated a bit - but this was an awesome explanation of the internals of Win95 based on the Authors (Matt Pietrek) investigations using his own own tools - the code for which came with the book. Bear in mind this was before the whole open source thing and Microsoft was still pretty cagey about releasing documentation of internals - let alone source. There was some quote in there like "If you are working through some problem and hit some sticking point then you need to stop and really look deeply into that piece and really understand how it works". I've found this to be pretty good advice - particularly these days when you often have the source for a library and can go take a look. Its also inspired me to enjoy diving into the internals of how systems work, something that has proven invaluable over the course of my career.
Oh and I'd also throw in effective .net - great internals explanation of .Net from Don Box.
I recently read Dreaming in Code and found it to be an interesting read. Perhaps more so since the day I started reading it Chandler 1.0 was released. Reading about the growing pains and mistakes of a project team of talented people trying to "change the world" gives you a lot to learn from. Also Scott brings up a lot of programmer lore and wisdom in between that's just an entertaining read.
Beautiful Code had one or two things that made me think differently, particularly the chapter on top down operator precedence.
@Juan: I know Juan, I know - but there are some things that can only be learned by actually getting down to the task at hand. Speaking in abstract ideals all day simply makes you into an academic. It's in the application of the abstract that we truly grok the reason for their existence. :P
@Keith: Great mention of "The Inmates are Running the Asylum" by Alan Cooper - an eye opener for certain, any developer that has worked with me since I read that book has heard me mention the ideas it espouses. +1
This one isnt really a book for the beginning programmer, but if you're looking for SOA design books, then SOA in Practice: The Art of Distributed System Design is for you.
Advanced Programming in the UNIX Environment by W. Richard Stevens.
For me it was Design Patterns Explained it provided an 'Oh that's how it works' moment for me in regards to design patterns and has been very useful when teaching design patterns to others.
I'm a big fan of most titles by Robert C. Martin, especially Agile Software Development, Principles, and Practices and Clean Code: A Handbook of Agile Software Craftsmanship.
Code Craft by Pete Goodliffe is a good read!
The first book that made a real impact on me was Mastering Turbo Assembler by Tom Swan.
In addition to other people's suggestions, I'd recommend either acquiring a copy of SICP, or reading it online. It's one of the few books that I've read that I feel greatly increased my skill in designing software, particularly in creating good abstraction layers.
A book that is not directly related to programming, but is also a good read for programmers (IMO) is Concrete Mathematics. Most, if not all of the topics in it are useful for programmers to know about, and it does a better job of explaining things than any other math book I've read to date.
For me "Memory as a programming concept in C and C++" really opened my eyes to how memory management really works. If you're a C or C++ developer I consider it a must read. You will defiantly learn something or remember things you might have forgotten along the way.
Agile Software Development with Scrum by Ken Schwaber and Mike Beedle.
I used this book as the starting point to understanding Agile development.
Systemantics: How Systems Work and Especially How They Fail. Get it used cheap. But you might not get the humor until you've worked on a few failed projects.
The beauty of the book is the copyright year.
Probably the most profound takeaway "law" presented in the book:
The Fundamental Failure-Mode Theorem (F.F.T.): Complex systems usually operate in failure mode.
The idea being that there are failing parts in any given piece of software that are masked by failures in other parts or by validations in other parts. See a real-world example at the Therac-25 radiation machine, whose software flaws were masked by hardware failsafes. When the hardware failsafes were removed, the software race condition that had gone undetected all those years resulted in the machine killing 3 people.
It seems most people have already touched on the some very good books. One which really helped me out was Effective C#: 50 Ways to Improve your C#. I'd be remiss if I didn't mention The Tao of Pooh. Philosophy books can be good for the soul, and the code.
Discrete Mathematics For Computer Scientists by J.K. Truss.
While this doesn't teach you programming, it teaches you fundamental mathematics that every programmer should know. You may remember this stuff from university, but really, doing predicate logic will improve you programming skills, you need to learn Set Theory if you want to program using collections.
There really is a lot of interesting information in here that can get you thinking about problems in different ways. It's handy to have, just to pick up once in a while to learn something new.
I saw a review of Software Factories: Assembling Applications with Patterns, Models, Frameworks, and Tools on a blog talking also about XI-Factory, I read it and I must say this book is a must read. Altough not specifically targetted to programmers, it explains very clearly what is happening in the programming world right now with Model-Driven Architecture and so on..
Although the book is only 300 pages and favors Microsoft technologies it still offers some good language agnostic tidbits.
Managing Gigabytes is an instant classic for thinking about the heavy lifting of information.
It really helped me to understand the basics of not just Python but programming in general. Although it uses Python to demonstrate concepts, they apply to most, if not all, programming languages. Also: IT'S FREE!
Object-Oriented Programming in Turbo C++. Not super popular, but it was the one that got me started, and was the first book that really helped me grok what an object was. Read this one waaaay back in high school. It sort of brings a tear to my eye...
My high school math teacher lent me a copy of Are Your Lights Figure Problem that I have re-read many times. It has been invaluable, as a developer, and in life generally.
I'm reading now Agile Software Development, Principles, Patterns and Practices. For those interested in XP and Object-Oriented Design, this is a classic reading.
Kernighan & Plauger's Elements of Programming Style. It illustrates the difference between gimmicky-clever and elegant-clever.
to get advanced in prolog i like these two books:
really opens the mind for logic programming and recursion schemes.
Here's an excellent book that is not as widely applauded, but is full of deep insight: Agile Software Development: The Cooperative Game, by Alistair Cockburn.
What's so special about it? Well, clearly everyone has heard the term "Agile", and it seems most are believers these days. Whether you believe or not, though, there are some deep principles behind why the Agile movement exists. This book uncovers and articulates these principles in a precise, scientific way. Some of the principles are (btw, these are my words, not Alistair's):
There is so much more in there too. I'll shut up now, but I HIGHLY recommend this book!
A great book about visual thinking techniques. There is also an expanded edition now. I can't speak to that version, as I do not own it; yet.
Agile Software Development by Alistair Cockburn
Do users ever touch your code? If you're not doing solely back-end work, I recommend About Face: The Essentials of User Interface Design — now in its third edition (linked). I used to think my users were stupid because they didn't "get" my interfaces. I was, of course, wrong. About Face turned me around.
Interesting what a large proportion the books mentioned here are C/C++ books.
While not strictly a software development book, I would highly recommend that Don't Make me Think! be considered in this list.
As so many people have listed Head First Design Patterns, which I agree is a very good book, I would like to see if so many people aware of a title called Design Patterns Explained: A New Perspective on Object-Oriented Design.
This title deals with design patterns excellently. The first half of the book is very accessible and the remaining chapters require only a firm grasp of the content already covered The reason I feel the second half of the book is less accessible is that it covers patterns that I, as a young developer admittedly lacking in experience, have not used much.
This title also introduces the concept behind design patterns, covering Christopher Alexander's initial work in architecture to the GoF first implementing documenting patterns in SmallTalk.
I think that anyone who enjoyed Head First Design Patterns but still finds the GoF very dry, should look into Design Patterns Explained as a much more readable (although not quite as comprehensive) alternative.
Even though i've never programmed a game this book helped me understand a lot of things in a fun way.
How influential a book is often depends on the reader and where they were in their career when they read the book. I have to give a shout-out to Head First Design Patterns. Great book and the very creative way it's written should be used as an example for other tech book writers. I.e. it's written in order to facilitate learning and internalizing the concepts.
This book pools together the collective experiences of some of the world's best programmers. It is a must read.
Extreme Programming Explained: Embrace Change by Kent Beck. While I don't advocate a hardcore XP-or-the-highway take on software development, I wish I had been introduced to the principles in this book much earlier in my career. Unit testing, refactoring, simplicity, continuous integration, cost/time/quality/scope - these changed the way I looked at development. Before Agile, it was all about the debugger and fear of change requests. After Agile, those demons did not loom as large.
One of my personal favorites is Hacker's Delight, because it was as much fun to read as it was educational.
I hope the second edition will be released soon!
You.Next(): Move Your Software Development Career to the Leadership Track ~ Michael C. Finley (Author), Honza Fedák (Author) link text
I've been arounda while, so most books that I have found influential don't necessarily apply today. I do believe it is universally important to understand the platform that you are developing for (both hardware and OS). I also think it's important to learn from other peoples mistakes. So two books I would recommend are:
Working Effectively with Legacy Code is a really amazing book that goes into great detail about how to properly unit test your code and what the true benefit of it is. It really opened my eyes.
I am desiging a new table that will potentially have 200K rows. I would like to make sure that querys to this table are efficiant.
in the past I had always given a row a unique id in the assumption that this would result in an index:
CREATE TABLE [dbo].[Equipment]( [EquipID] [nchar](20) COLLATE SQL_Latin1_General_CP1_CI_AS NULL, [EquipDescription] [nchar](100) COLLATE SQL_Latin1_General_CP1_CI_AS NULL, [Category] [nchar](100) COLLATE SQL_Latin1_General_CP1_CI_AS NULL, [id] [int] IDENTITY(1,1) NOT NULL ) ON [PRIMARY]
is this enough? , should I be setting a primary key.
If any one has suggestions please let them fly.
You only get an index if you either create a primary key or explicitly create one. The indices that you need are determined by your queries, just having an index on a column does not make that query faster unless you are querying or joining on that column.
Indices are also not without cost, they make your database larger, and they increase the cost of modifying the table.
This article, although old seems to give a good overview of indices.
If you are going to do a bunch of work with databases getting a database textbook like Database Systems and reading it, will prove invaluable. Finding the most efficient arrangement of indices and queries is difficult, and trial and error is not a good way of trying to optimize queries.
So say you already know how to do basic things with databases e.g. create them...:) and you understand basic concepts like views and joins..and basic SQL syntax....but you just don't feel comfortable that your solutions follow the "best practices" or are even "correct".
Where could you read up something relatively rigorous but straight to the point for someone trying to build a database driven website? something that would say when/why joins are bad, when to cache, what kinds of queries are expensive, maybe have some exercises and hints/ solutions? something with a little bit of math as well?
Something like an e-book or some lecture notes may be the most appropriate but any suggestions are welcome!
Now I know this isn't directly for MySQL but the book was very easy to follow and very informative in just overall design concerns. I would also assume there is some basic transference of the information from one server to another server. (You can get this as an eBook as well as a normal book)
Hope this helps.
The only real shortcut is #1.
Once you begin to feel confident in modelling, start utilizing the knowledge of the internals of your specific dbms. It can be a big payoff to tilt minor design choices in ways that are benificial for your particular dbms. (Fixed length records and clustering comes to mind in MySQL).
You also need a thick and boring book on the fundamentals of relational database design to impress your friends and fellow coworkers. The best book for this purpose I've found is C.J Date's An Introduction to Database Systems. Apart from being just as thick and boring as its author, it unfortunately has some of the best material on the topic of normalization and relational theory.
I second @Cade Roux advice about Celko's books, and especially recommend "SQL for Smarties" or "Data and Databases".
A book used by lots of universities is "Database System Concepts" by "Silberschatz":
I can't believe nobody mentioned The manga guide to databases
I'm looking for a document/text/book about the database design standards, until now I've found this but it is a custom set of rules about design, I need something like an IEEE standard or such.
Thanks in advance.
This is the book I used a few years ago when I initially learned about database design in school: http://www.amazon.com/Database-System-Concepts-Abraham-Silberschatz/dp/0073523321/ref=sr_1_1?ie=UTF8&s=books&qid=1279133097&sr=1-1
For online research, make sure you look into "3rd normal form" designs for your databases. It allows for the most flexibility and maintenance.
I have designed my own template on dreamweaver using HTML and CSS. I don't know much about php which i assume its what i need. but i still want to know how to make something has similar idea like http://howtogeek.com I mean the posts and commenting and the author's thing.
You need to know relational database for this job. you can learn mysql which is the query language for relational database. If you are serious, you read this book visit http://www.amazon.com/Database-System-Concepts-Abraham-Silberschatz/dp/0073523321. But you need learn PHP for handle your database schema. For quick start you should visit http://w3schools.com