Billy Lamberta, Keith Peters
I would like to apply physics and maths to my code. Are there any good articles, resources hub or books I could learn more about it?
I am aware of few good physics library out there such as Box2D. However I am hoping to learn the basics rather than using the library blindly.
I've got a good amount of experience with 2D rendering on
<canvas>, however there is a project coming up where I need to have a 3D object rotating left along its centre (I believe z-axis). Luckily this is all I need to achieve. The page will run on iPads at an upcoming event.
I'm not experienced with any 3D software/libraries aside from minimal playing around with Papervision 3D in Flash.
I can pick things up pretty easily, so:
Three.js is pretty awesome, just wanted to point you to this github repo as well
http://lamberta.github.com/html5-animation/ check out the examples in part 4.