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Top animation books mentioned on stackoverflow.com

JavaScript

Douglas Crockford

Describes the reliable features of JavaScript, covering such topics as syntax, objects, functions, arrays, regular expressions, inheritance, and methods.

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Code Complete

Steve McConnell

Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)

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JavaScript Patterns

Stoyan Stefanov

Now that JavaScript plays such a key role in modern websites, programmers who once dismissed it as a language for amateurs find themselves immersed in JavaScript code. JavaScript Patterns identifies key problem areas you might face when working with the language, and provides coding and design patterns as solutions. JavaScript expert Stoyan Stefanov -- Senior Yahoo! Technical and architect of the performance optimization tool 'YSlow' 2.0 -- includes several examples for each pattern as well as practical advice for implementing it. Learn how to look at your application code through a patterns lens Use code and design patterns to write clean and maintainable JavaScript code Recognize antipatterns -- solutions that create more problems than they solve

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Game Engine Architecture

Jason Gregory

This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

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Core Animation

Marcus Zarra, Matt Long

The definitive full-color reference for Core Animation, Apple's powerful new framework for building feature-rich user interfaces • • Shows Mac developers how to use Core Animation to build state-of-the-art user interfaces that previously required intensely complex OpenGL programming. • Task-based coverage ranges from the absolute basics to advanced optimization and integration - and every feature is illuminates with projects and detailed sample code. • Contains a full chapter on using Core Animation on the iPhone. Apple's Core Animation API offers Mac developers a whole new way to think about user interface design - and the opportunity to quickly and easily integrate advanced UI features ranging from transparent windows to head-up displays. Core Animation contains all the goodies Mac UI designers have been craving - and could previously implement only with highly complex OpenGL code. Core Animation is the definitive reference to this powerful API for every Macintosh and iPhone developer. Leading OSX developers Marcus S. Zarra and Matt Long begin with a complete introduction to Core Animation, offering invaluable insights into when it should be used - and when it shouldn't be. Next, the authors drill down to each specific task developers are likely to perform. Building on the essentials, the authors introduce several advanced techniques, including code optimization and leveraging the GPU to run OpenGL, QuickTime, and Core Animation code in tandem. They also present brand-new coverage of Core Animation programming for the iPhone. Each concept and technique is illuminated with usable code, end-to-end sample projects, functional examples, and advanced project suggestions designed to promote even deeper understanding.

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Foundation Actionscript 3.0 Animation

Keith Peters

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

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Learning Cocos2D

Rod Strougo, Ray Wenderlich

Provides information on the installation and configuration of Cocos2D to build complete 2D games for the iPhone and iPad.

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Core Animation for Mac OS X and the IPhone

Bill Dudney

Describes how to use Core Animation to enhance Cocoa applications, covering such topics as layer-backed views, layers in 3D, media layers, and layer scrolling and geometry.

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Gödel, Escher, Bach. Anniversary Edition

Douglas R. Hofstadter

A scientist and mathematician explores the mystery and complexity of human thought processes from an interdisciplinary point of view

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SVG Essentials

J.David Eisenberg

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, from the basics to more complicated features.

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iPhone Games Projects

PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy

One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. What you’ll learn How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance Insight into the art and craft of game design How to implement social networking in your game with RESTful web services Tips on rapid game development with C on iPhone How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows How to create multi-player iPhone games Who this book is for All iPhone game developers, and anyone with an iPhone who wants to learn how games are made. Table of Contents Simplify the User Interface for Complex Games: Chess, the Deep Green Way Responsive Social Gaming with RESTful Web Services Rapid Game Development Using (Mostly) Standard C Brian Greenstone’s Jedi Master List for Game Optimization Starting with a Game Design Document: A Methodology for Success Multiplatform Game Development: iPhone Games for Linux and Windows Code Optimization with Mike Lee, the “World’s Toughest Programmer” Networked Games: Choosing the Right Option

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Robert Penner's Programming Macromedia Flash MX

Robert Penner

An authority on Macromedia Flash describes the concepts, processes, and approaches with high-level ActionScript design in Flash MX, showcasing landmark sample designs and programming innovations and covering such topics as movieclip architecture, mathematical foundations, modular ActionScript, motion design, and more. Original. (Advanced)

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