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Top audio books mentioned on stackoverflow.com

Learning Core Audio

Chris Adamson, Kevin Avila

Describes the Core Audio framework, covering such topics as recording, playback, format conversion, MIDI conectivity, and audio units.

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Numerical Recipes in C

William H. Press

The product of a unique collaboration among four leading scientists in academic research and industry, Numerical Recipes is a complete text and reference book on scientific computing. In a self-contained manner it proceeds from mathematical and theoretical considerations to actual practical computer routines. With over 100 new routines bringing the total to well over 300, plus upgraded versions of the original routines, the new edition remains the most practical, comprehensive handbook of scientific computing available today.

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Pro WPF 4.5 in C#

Matthew MacDonald

Microsoft's Windows Presentation Foundation (WPF) provides you with a development framework for building high-quality user experiences for the Windows operating system. It blends together rich content from a wide range of sources and allows you unparalleled access to the processing power of your Windows computer. Pro WPF 4.5 in C# provides a thorough, authoritative guide to how WPF really works. Packed with no-nonsense examples and practical advice you'll learn everything you need to know in order to use WPF in a professional setting. The book begins by building a firm foundation of elementary concepts, using your existing C# skills as a frame of reference, before moving on to discuss advanced concepts and demonstrate them in a hands-on way that emphasizes the time and effort savings that can be gained. What you’ll learn Understand the fundamentals of WPF programming from XAML to controls and data flow. Develop realistic application scenarios to see navigation, localization and deployment in action. Explore the advanced user interface controls that WPF provides. Learn to manage documents from within WPF: Text layout, printing, and document packaging are all covered. Use graphics and multimedia to add punch to your applications Who this book is for This book is designed for developers encountering WPF for the first time in their professional lives. A working knowledge of C# and the basic architecture of .NET is helpful to follow the examples easily, but all concepts will be explained from the ground up.

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Understanding Digital Signal Processing

Richard G. Lyons

This edition adds extensive new coverage of quadrature signals for digital communications, recent improvements in digital filtering, and much more. It also contains more than twice as many "DSP Tips and Tricks"...including clever techniques even seasoned professionals may have overlooked.

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C++ GUI Programming with Qt 4

Jasmin Blanchette, Mark Summerfield

Learn GUI programming using Qt4, the powerful crossplatform framework, with the only official Qt book approved by Trolltech.

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DAFX - Digital Audio Effects

Udo Zölzer, Xavier Amatriain, Daniel Arfib, Jordi Bonada, Giovanni De Poli, Pierre Dutilleux, Gianpaolo Evangelista, Florian Keiler, Alex Loscos, Davide Rocchesso, Mark Sandler, Xavier Serra, Todor Todoroff

* Digital Audio Effects (DAFX) covers the use of digital signal processing and its applications to sounds * Discusses digital audio effects from both an introductory level, for musicians, and an advanced level, for signal processing engineers * Explains what can be done in the digital processing of sounds in the form of computer algorithms and sound examples resulting from these transformations * Brings together essential DSP algorithms for sound processing, providing an excellent introduction to the topic

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Who is Fourier?

Transnational College of LEX.

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The Audio Programming Book

Richard Charles Boulanger, Victor Lazzarini

An encyclopedic handbook on audio programming for students and professionals, withmany cross-platform open source examples and a DVD covering advanced topics.

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Standard Codecs

Mohammed Ghanbari

A substantially updated edition of Video Coding: An Introduction to Standard Codecs, (IEE, 1999) this book discusses the growth of digital television technology and the revolution in image and video compression (such as JPEG2000, broadcast TV, and video phone), highlighting the need for standardization in processing static and moving images and their exchange between computer systems. ITU and ISO/IEC standards are now widely accepted in the picture/video coding field. The book gives an authoritative explanation of picture and video coding algorithms, working from basic principles through to the advanced video compression systems now being developed. One of its main objectives is to describe the reasons behind the introduction of a standard codec for a specific application and its chosen parameter. This book will enable readers to appreciate the fundamentals needed to design a video codec for any given application and should prove to be a valuable resource for engineers working in this field.

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Digital Signal Processing

John G. Proakis, Dimitris G. Manolakis

A significant revision of a best-selling text for the introductory digital signal processing course. This book presents the fundamentals of discrete-time signals, systems, and modern digital processing and applications for students in electrical engineering, computer engineering, and computer science.The book is suitable for either a one-semester or a two-semester undergraduate level course in discrete systems and digital signal processing. It is also intended for use in a one-semester first-year graduate-level course in digital signal processing.

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A Programmer's Guide to Sound

Tim Kientzle

From the roar of the jet engines in a flight simulator to the use of voice annotations, sound is becoming a critical aspect of all applications. This text provides a comprehensive, practical resource for programmers, presenting the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a collection of utilities.

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The Computer Music Tutorial

Curtis Roads

This text provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms.

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Beginning OpenGL Game Programming

Dave Astle, Kevin Hawkins

Discusses the basics of using OpenGL to create computer games that have realistic graphics.

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The Sound Reinforcement Handbook

Gary Davis, Gary D. Davis

(Yamaha Products). Sound reinforcement is the use of audio amplification systems. This book is the first and only book of its kind to cover all aspects of designing and using such systems for public address and musical performance. The book features information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers. This revised edition features almost 40 new pages and is even easier to follow with the addition of an index and a simplified page and chapter numbering system. New topics covered include: MIDI, Synchronization, and an Appendix on Logarithms. 416 Pages.

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Elements of Computer Music

F. Richard Moore

This is a general introduction to the theory of computer music, giving details on sound, digital signal processing, math, and C programming. It assumes a strong knowledge of music.

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Computer Music

Charles Dodge, Thomas A. Jerse

This text reflects the current state of computer technology and music composition. The authors offer clear, practical overviews of program languages, real-time synthesizers, digital filtering, artificial intelligence, and much more.

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Principles of Digital Audio

Ken Pohlmann

Introduction Sound and Numbers Fundamentals of Digital Audio Digital Audio Recording Digital Audio Reproduction Error Correction Digital Audio Tape Interconnection Optical Disc Storage Compact Disc Interconnection Perceptual Coding - Theory & Applications MPEG-1 and MPEG-2 MP3 Codec WMA (Window Media Audio) Surround Sound Coding DVD.

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The Science of Sound

Thomas D. Rossing, Paul A. Wheeler, F. Richard Moore

The Science of Sound is widely recognized as the leading textbook in the field. It provides an excellent introduction to acoustics for readers without college physics or a strong background in mathematics. In the Third Edition, Richard Moore and Paul Wheeler join Tom Rossing in updating The Science of Soundto include a wide range of important technological developments in the field of acoustics. New exercises and review questions have been added to the end of each chapter to help readers study the material.For college instructors and students.

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Digital Audio with Java

Craig A. Lindley

A guide to developing audio and process control applications with Java covers user interfaces, sound processing and filtering, and audio control sources

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Understanding Digital Signal Processing

Richard G. Lyons

The classic bestseller on digital signal processing -- now 100% updated for the latest techniques, with nearly twice as many real-world tips * *Readable, intuitive, example-rich, and accurate: helps readers fully grasp the basics and quickly move on to sophisticated techniques. *Includes extensive new coverage of FIR and IIR filter analysis, multirate processing, digital differentiators, integrators, matched filters, and much more *Now contains end-of-chapter problems to support college instruction and professional self-study. Understanding Digital Signal Processing, 3/e is simply the best practitioner's resource for mastering DSP technology. Richard Lyons has thoroughly updated and expanded his best-selling second edition, building on the exceptionally readable coverage that has made it a favorite of both professionals and students worldwide. Lyons achieves the perfect balance between practice and math, making DSP accessible to beginners without ever oversimplifying it, and offering systematic practical guidance for day-to-day problem-solving. Down to-earth, intuitive, and example-rich, this book helps readers thoroughly grasp the basics and quickly move on to more sophisticated DSP techniques. Coverage includes: discrete sequences/systems, DFT, FFT, finite/infinite impulse response filters, quadrature (I/Q) processing, discrete Hilbert transforms, sample rate conversion, signal averaging, and much more. This edition adds extensive new coverage of FIR and IIR filter analysis techniques. The previous multirate processing, and binary number format, material has been significantly updated and expanded. It also provides new coverage of digital differentiators, integrators, and matched filters. Lyons has also doubled the number of DSP tips and tricks as in the previous edition including techniques even seasoned DSP professionals may have overlooked. He has also added end-of-chapter homework problems throughout to support college instruction and professional self-study.

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Information Retrieval for Music and Motion

Meinard Müller

Content-based multimedia retrieval is a challenging research field with many unsolved problems. This monograph details concepts and algorithms for robust and efficient information retrieval of two different types of multimedia data: waveform-based music data and human motion data. It first examines several approaches in music information retrieval, in particular general strategies as well as efficient algorithms. The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization.

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The Beginner's Guide to Constructing the Universe

Michael S. Schneider

The Universe May Be a Mystery, But It's No Secret Michael Schneider leads us on a spectacular, lavishly illustrated journey along the numbers one through ten to explore the mathematical principles made visible in flowers, shells, crystals, plants, and the human body, expressed in the symbolic language of folk sayings and fairy tales, myth and religion, art and architecture. This is a new view of mathematics, not the one we learned at school but a comprehensive guide to the patterns that recur through the universe and underlie human affairs. A Beginner's Guide to Constructing, the Universe shows you: Why cans, pizza, and manhole covers are round. Why one and two weren't considered numbers by the ancient Greeks. Why squares show up so often in goddess art and board games. What property makes the spiral the most widespread shape in nature, from embryos and hair curls to hurricanes and galaxies. How the human body shares the design of a bean plant and the solar system. How a snowflake is like Stonehenge, and a beehive like a calendar. How our ten fingers hold the secrets of both a lobster and a cathedral. And much more.

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