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Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)
Robert C. Martin
Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author incudes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application -- from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. Covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Stephen H. Kan
Seven new chapters and exhaustive coverage of process improvement, testing, and quality assurance bulk up this new edition. The book contains numerous real-life examples based on the author's work at the Malcolm Baldrige Award-winning software development laboratory at IBM Rochester, MN.
Watts S. Humphrey
"This book describes the PSP and is the definitive guide and reference for its latest iteration. PSP training focuses on the skills required by individual software engineers to improve their personal performance. Once learned and effectively applied, PSP-trained engineers are qualified to participate on a team using the Team Software Process (TSP), the methods for which are described in the final chapter of the book. The goal for both PSP and TSP is to give developers exactly what they need to deliver quality products on predictable schedules"--publisher website.
Object-oriented (OO) metrics are an integral part of object technology — at the research level and in commercial software development projects. This book offers theoretical and empirical tips and facts for creating an OO complexity metrics (measurement) program, based on a review of existing research from the last several years. Covers moving through object-oriented concepts as they related to managing the project lifecycle; the framework in which metrics exist; structural complexity metrics for traditional systems; OO product metrics; and current industrial applications. For software developers, programmers, and managers.