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Randi J. Rost, Bill Licea-Kane, Dan Ginsburg
The definitive OpenGL Shading Language reference AND tutorial - now fully updated and revised for the latest version * *Includes extensive new coverage, including a thorough discussion of GLSL for OpenGL ES, the emerging standard for handheld media devices. *Clear, approachable, and relevant examples that help programmers quickly address the challenges they're most likely to encounter. * Authored by experts who have been intimately involved in the design and evolution of the OpenGL Shading Language. OpenGL Shading Language, 3/e is the definitive guide to creating graphics applications with the newest version of the OpenGL Shading Language. Using this book, graphics programmers will learn how to exploit the full performance and flexibility of modern GPU hardware to create stunningly realistic and creative effects. One part reference, one part tutorial, this will be their go-to source from the moment they begin learning the language until they've become seasoned experts. This book's content has become ever more important to a wider spectrum of graphics programmers. For years, programmers treated graphics hardware as 'state machines' whose behavior could only be modified by changing bits of state. This severely limited the effects they could realistically achieve. The OpenGL Shading Language puts control of graphics hardware squarely in the programmer's hands: key stages of the graphics pipeline are now completely programmable. With this new freedom, of course, the programmer also gains new responsibilities. It's a fundamental paradigm shift -- and this book will help programmers make the leap. This edition covers significant enhancements in the new version of OpenGL Shading Language, including the latest version of GLSL for OpenGL ES, the emerging standard for handheld media devices. As in previous editions, however, it relies throughout on clear, approachable code samples that address the specific tasks and skills graphics programmers are most likely to need
Jason Sanders, Edward Kandrot
The complete guide to developing high-performance applications with CUDA - written by CUDA development team members, and supported by NVIDIA * *Breakthrough techniques for using the power of graphics processors to create highperformance general purpose applications. *Packed with realistic, C-based examples -- from basic to advanced. *Covers one of today's most highly-anticipated new technologies for software development wherever performance is crucial: finance, design automation, science, simulation, graphics, and beyond. NVIDIA graphics processors have immense computational power. With NVIDIA's breakthrough CUDA software platform, that power can be put to work in virtually any type of software development that requires exceptionally high performance, from finance to physics. Now, for the first time, two of NVIDIA's senior CUDA developers thoroughly introduce the platform, and show developers exactly how to make the most of it. CUDA C by Example is the first book on CUDA development for professional programmers - and the only book created with NVIDIA's direct involvement. Concise and practical, it focuses on presenting proven techniques and concrete example code for building high-performance parallelized CUDA programs with C. Programmers familiar with C will need no other skills or experience to get started - making high-performance programming more accessible than it's ever been before.
Patrick Cozzi, Christophe Riccio
Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.