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Top html5 books mentioned on stackoverflow.com

JavaScript

Douglas Crockford

Describes the reliable features of JavaScript, covering such topics as syntax, objects, functions, arrays, regular expressions, inheritance, and methods.

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Don't Make Me Think!

Steve Krug

Web-usability expert Steve Krug updates his classic guide to designing intuitive navigation for the ideal user experience.

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JavaScript Patterns

Stoyan Stefanov

Now that JavaScript plays such a key role in modern websites, programmers who once dismissed it as a language for amateurs find themselves immersed in JavaScript code. JavaScript Patterns identifies key problem areas you might face when working with the language, and provides coding and design patterns as solutions. JavaScript expert Stoyan Stefanov -- Senior Yahoo! Technical and architect of the performance optimization tool 'YSlow' 2.0 -- includes several examples for each pattern as well as practical advice for implementing it. Learn how to look at your application code through a patterns lens Use code and design patterns to write clean and maintainable JavaScript code Recognize antipatterns -- solutions that create more problems than they solve

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WPF 4 Unleashed

Adam Nathan

Looks at the features and functions of Windows Presentation Foundation, covering such topics as XAML, creating an application object, content controls, pages and navigation, commands, data binding, and data templates.

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JQuery in Action

Bear Bibeault, Yehuda Katz

Provides information on the jQuery library and its use in Web site development.

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Professional XMPP Programming with JavaScript and JQuery

Jack Moffitt

Provides information on using XMPP to build applications or add new features to current applications, covering such topics as the debugging console, the identica client, service discovery, event handling, and plugins.

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Head First HTML5 Programming

Eric Freeman, Elisabeth Robson

Presents information on using HTML5 to create dynamic, data-rich Web pages, covering such topics as geolocation, 2D drawing, Web storages, and Web workers.

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Designing with Web Standards

Jeffrey Zeldman, Ethan Marcotte

Discusses how to use Web standards to create sophisticated Web sites efficiently, covering topics such as quality assurance, functionality, and accessibility guidelines.

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Foundation HTML5 Canvas

Rob Hawkes

Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas. What you’ll learn The exciting new features that HTML5 brings and how to use them The basics of programming in JavaScript and capturing user input What the canvas drawing element is all about and why you’d want to use it How to utilize both basic and advanced features of canvas How to create realistic animations using canvas and a splash of physics How to make interactive games using canvas, JavaScript, and other HTML5 goodies Who this book is for The book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book. Table of Contents Introducing HTML5 Foundation JavaScript Learning the Basics of Canvas Pushing Canvas Further Manipulating Images and Video Making Things Move Implementing Advanced Animation Creating the Space Bowling Game Creating the Asteroid Avoidance Game Taking Things Further and the Future of Canvas

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Pro HTML5 Programming

Peter Lubbers, Brian Albers, Frank Salim

HTML5 is here, and with it, web applications take on a power, ease, scalability, and responsiveness like never before. In this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness. Explains how to create real-time HTML5 applications that tap the full potential of modern browsers Provides practical, real-world examples of HTML5 features in action Shows which HTML5 features are supported in current browsers Covers all the new HTML5 APIs to get you up to speed quickly with HTML5 What you’ll learn How the HTML5 specification has evolved How to develop cutting-edge web applications using new HTML5 features like WebSockets, geolocation, Web Storage, Canvas, and audio and video Which features are available in browsers today Who this book is for Web designers and developers who want to use the latest cutting-edge technology available in current browsers Developers who want to create dynamic, HTML5 web applications Developers who want to know which HTML5 features are supported in current browsers Table of Contents Overview of HTML5 Using the HTML5 Canvas API Working with HTML5 Audio and Video Using the HTML5 Geolocation API Using the Communication APIs Using the HTML5 Web Socket API Using the HTML5 Forms API Using the HTML5 Web Workers API Using the HTML5 Web Storage API Creating HTML5 Offline Web Applications The Future of HTML5

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The Definitive Guide to HTML5 WebSocket

Vanessa Wang, Frank Salim, Peter Moskovits

The Definitive Guide to HTML5 WebSocket is the ultimate insider’s WebSocket resource. This revolutionary new web technology enables you to harness the power of true real-time connectivity and build responsive, modern web applications. This book contains everything web developers and architects need to know about WebSocket. It discusses how WebSocket-based architectures provide a dramatic reduction in unnecessary network overhead and latency compared to older HTTP (Ajax) architectures, how to layer widely used protocols such as XMPP and STOMP on top of WebSocket, and how to secure WebSocket connections and deploy WebSocket-based applications to the enterprise. Build real-time web applications with HTML5. This book: Introduces you to the WebSocket API and protocol Describes and provides real-world examples of protocol communication over WebSocket Explains WebSocket security and enterprise deployment What you’ll learn Understand the WebSocket API and Protocol Build Instant Messaging and Chat Applications over WebSocket with XMPP (Extensible Messaging and Presence Protocol) Implement a Publish/Subscribe Messaging Protocol over WebSocket with STOMP (Simple Text Oriented Messaging Protocol) Write Your Own Protocol over WebSocket Learn WebSocket Security Deployment Considerations for an Enterprise WebSocket Architecture Who this book is for The Definitive Guide to HTML5 WebSocket is for web developers and architects who want to build cutting-edge web applications with WebSocket. It is also designed for anyone who wants to implement a flexible and scalable architecture with built-in real-time connectivity and communication.

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Foundation HTML5 Animation with JavaScript

Billy Lamberta, Keith Peters

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you’ll learn All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code Basic motion principles like velocity, acceleration, friction, easing, and bouncing How to handle user interactions via the keyboard, mouse, and touchscreen Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting Who this book is for This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. Table of Contents Basic Animation Concepts Basics of JavaScript for Animation HTML5 and Canvas graphics Trigonometry for Animation Velocity and Acceleration Boundaries and Friction User Interaction: Moving Objects Around Easing and Springing Collision Detection Coordination Rotation and Bouncing Off Angles Billiard Ball Physics Particle Attraction and Gravity Forward Kinematics: Making Things Walk Inverse Kinematics: Dragging and Reaching 3D Basics 3D Lines and Fills Backface Culling and 3D Lighting Matrix Math Tips and Tricks

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Pro Internet Explorer 8 & 9 Development

Matthew Crowley

This book is an in-depth guide to writing applications that embrace and extend the new features and capabilities of Windows Internet Explorer 8 and 9. With solid instruction, hands-on examples, and expert insight direct from the source into extending the browser, you'll learn how to create and maintain powerful applications for Microsoft’s next-generation Internet platform. Join author Matthew Crowley as you discover how to take advantage of new features like accelerators, WebSlices, and search providers, and create intense web experiences for the browser that ships by default with the popular Windows 7 operating system. If you're interested in creating and shipping high-quality, feature-rich applications for the Web, Pro Internet Explorer 8 & 9 Development is the only resource you need. What you’ll learn Understand the architecture and design of Internet Explorer. Build browser-based extensions such as ActiveX controls, toolbars, explorer bars, browser helper objects, and pluggable protocols. Extend existing web services with accelerators, WebSlices, and search providers. Enhance applications using Internet Explorer APIs, COM objects, and controls. Design extensions that integrate with Windows security features. Debug applications designed for Internet Explorer. Address compatibility and upgrade scenarios for applications. Utilize powerful tools for enhancing extension development. Master best practices in constructing world-class applications. Who this book is for This book, while geared toward code-minded individuals, is also meant for a larger segment of the web community. Potential readers include: Project managers seeking a new idea for development and deployment Product planners looking to create new features based off of Internet Explorer’s development framework Hobbyists interested in web browsers and Internet programming Intermediate to advanced developers will get the most from this book. This book assumes that the reader is familiar with HTML, JavaScript, and CSS. Later sections require the reader have some understanding of C++ and/or C#. Table of Contents Internet Explorer Architecture Interoperability and Compatibility Enriching Web Applications with AJAX and JSON Connecting Services with Accelerators Debugging and Inspecting Pages with Developer Tools Scripting with Mutable DOM Prototypes Debugging and Inspecting Pages with Fiddler Content Syndication with Web Slices Building Search Provider and Search Suggestion Extensions Building Lightweight Buttons and Menu Extensions Developing Applications with the WebBrowser Control Enhancing Page Content with Managed ActiveX Controls Building In-Process Extensions with Browser Helper Objects Extending the Browser Frame Using Band Objects Scripting and Automating Internet Explorer

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Responsive Web Design with HTML5 and CSS3

Ben Frain

This book will lead you, step by step and with illustrative screenshots, through a real example. Are you writing two websites – one for mobile and one for larger displays? Or perhaps you’ve heard of Responsive Design but are unsure how to bring HTML5, CSS3, or responsive design all together. If so, this book provides everything you need to take your web pages to the next level – before all your competitors do!

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Modern compiler design

Dick Grune

While focusing on the essential techniques common to all language paradigms, this book provides readers with the skills required for modern compiler construction. All the major programming types (imperative, object-oriented, functional, logic, and distributed) are covered. Practical emphasis is placed on implementation and optimization techniques, which includes tools for automating compiler design.

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Beginning Smartphone Web Development

Gail Frederick, Rajesh Lal

Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device. What you’ll learn Build interactive mobile web pages that comply with industry standards and best practices. Develop web sites using the markup languages of the mobile Web: XHTML-MP, Wireless CSS, and WML. Use Mobile JavaScript and Ajax for client-side web interactivity. Adapt the syntax and design of mobile web pages to target smartphone models. Enhance mobile web pages to target advanced features of smartphone browsers. Validate and compress mobile markup to optimize for network transmission and browser performance. Simulate smartphone browsers using emulators and development tools. Who this book is for Mobile application developers and their managers need to learn mobile web technologies because it’s in their economic interest. Time-to-market and opportunity costs are significantly lower for web-based mobile applications than for native ones. Desktop web developers at software companies and IT departments of non-technology businesses need to learn mobile web technologies to meet the demands of managers who will soon be asking them to “mobilize this web site.” These developers will want to do the minimum work possible to maximize the compatibility of their mobile web sites. The standards-based approach advocated in this book will allow them to build gracefully adaptive and portable mobile web experiences that perform well across mobile browser platforms. Table of Contents Introduction to Mobile Web Development Set Up Your Mobile Web Development Environment Mobile Markup Languages Device Awareness and Content Adaptation Adding Interactivity with JavaScript and AJAX Mobile Web Usability Enhancing Mobile Web Pages for Smartphone Browsers Optimizing Mobile Markup Validating Mobile Markup Testing a Mobile Web Site Deploying a Mobile Web Site How to Play Well in the Mobile Ecosystem The Future of the Mobile Web

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The Modern Web

Peter Gasston

Provides information on Web development for multiple devices, covering such topics as structure and semantics, device APIs, multimedia, and Web apps.

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Pro Smartphone Cross-Platform Development

Sarah Allen, Vidal Graupera, Lee Lundrigan

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft. What you’ll learn How to develop native applications on the leading mobile platforms including iPhone, BlackBerry, Windows Mobile, and Android How to extend native applications to run across all mobile platforms using cross-platform mobile toolkits such as Rhomobile and PhoneGap. Best practices with full end-to-end samples in native code for each mobile platform How to distribute applications through each of the major mobile application stores (BlackBerry, Apple, and Microsoft) Who this book is for Developers who are interested in creating cross-platform mobile applications will find invaluable information in this book. The text is geared toward developers who have developed in any of the primary mobile languages, including Java, Objective-C, and .NET, and want to understand the techniques for developing applications that will run across multiple platforms. Table of Contents The Smartphone is the New PC iPhone Android BlackBerry Windows Mobile Rhodes RhoSync PhoneGap Titanium Mobile Mobile HTML and CSS iWebKit Animated UI with jQTouch Sencha Touch BlackBerry HTML UI Cascading Style Sheets

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Pro HTML5 with Visual Studio 2012

Mark Collins

Pro HTML5 with Visual Studio 2012 is written to help ASP .NET developers make the leap to the inevitable and exciting world of HTML5. The growing HTML5 specifications promises to revolutionize the way web sites are developed with an impressive set of built-in client-side features. The use of HTML5 as a preferred development language in Windows 8, along with growing support from the major browser vendors, is likely to make HTML5 the de-facto standard for all future web development. The number of HTML5-capable phones alone is estimated to top 1 billion by 2013. Many professional web developers who are firmly rooted in the Microsoft toolset such as Visual Studio, Active Server Pages, and .NET are trying to understand how HTML5 fits into their world. With this book, you’ll quickly master the new HTML elements, the improved CSS features, and advanced content including audio, video, and graphic processing. You will also learn how your enterprise applications can benefit from some brand-new technology such as local storage and web sockets. Using practical hands-on demonstrations you will learn all of the really cool features that you can start using now, within your existing ASP .NET applications. Discover the future of web development with Pro HTML5 with Visual Studio 2012. Illustrates how to integrate the new HTML5 features in an ASP .NET application. Explains how to add active content including video and graphics. Demonstrates the new scripting features such as application cache and local storage. What you’ll learn Take advantage of the new browser capabilities from within your ASP applications. Use local storage and other infrastructure improvements. Use the new CSS3 features to create dramatic web sites. Integrate the new HTML5 features with the MVC4 framework. Create mobile friendly web sites. Use canvas and SVG to build some amazing web pages. Who this book is for Pro HTML5 with Visual Studio 2012 is for the professional web developer who is familiar with traditional ASP.NET web forms or the relatively new Model View Controller (MVC) framework. It is designed for the web builders who want to take advantage of the new design features or the infrastructure improvement of HTML5. It is geared toward individuals who want the practical, real-world demonstrations and not just a lot of theory. Table of Contents Before You Begin ASP .NET Web Forms MVC Web Applications Cascading Style Sheets Scripting Enhancements Mobile Web Applications Supporting Older Browsers Audio and Video Scalable Vector Graphics Canvas Indexed DB Geolocation and Mapping Web Sockets Drag and Drop Appendix A - Chapter 4 - Sample Content Appendix B - Chapter 4 - Completed Style Appendix C - Chapter 14 - Final Code

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CSS3: The Missing Manual

David McFarland

Offers information on CSS and HTML in order to design professional looking websites that run quickly on devices and screens of all sizes.

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