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Top image books mentioned on stackoverflow.com

Clean Code

Robert C. Martin

An extremely pragmatic method for writing better code from the start, and ultimately producing more robust applications.

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Learning OpenCV

Gary Bradski, Adrian Kaehler

Describes the features and functions of OpenCV along with information on how to build applications using computer vision.

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Computer Graphics

James D. Foley

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.

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Professional Android 2 Application Development

Reto Meier

Provides information on using Android 2 to build and enhance mobile applications, covering such topics as creating user interfaces, using intents, databases, creating and controlling services, creating app widgets, playing audio and video, telphony, and using sensors.

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Digital Image Processing

Rafael C. Gonzalez, Richard Eugene Woods

A comprehensive digital image processing book that reflects new trends in this field such as document image compression and data compression standards. The book includes a complete rewrite of image data compression, a new chapter on image analysis, and a new section on image morphology.

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Multiple View Geometry in Computer Vision

Richard Hartley, Andrew Zisserman

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

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Compressed Image File Formats

John Miano

Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a new standard) and JPEG, while providing all information necessary to use the simpler file formats. While including the well-documented BMP, XBM, and GIF formats for completeness, along with some of their less-covered features, this book gives the most space to the more intricate PNG and JPEG, from basic concepts to creating and reading actual files. Among its highlights, this book covers: -- JPEG Huffman coding, including decoding sequential mode JPEG images and creating sequential JPEG files-- Optimizing the DCT-- Portable Network Graphics format (PNG), including decompressing PNG image data and creating PNG files-- Windows BMP, XBM, and GIF

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OpenGL Programming Guide

Dave Shreiner

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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Programming with Quartz

David Gelphman, Bunny Laden

An in-depth overview of the new sophisticated graphics system of Mac OS X Tiger explains how to exploit the latest state-of-the-art graphics of OS X in a variety of applications, providing an introduction to 2D graphics concepts and tips on working with PDF documents, bitmap graphics, and text. Original. (Intermediate)

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The Data Compression Book

Mark Nelson, Jean-Loup Gailly

The Data Compression Book Second Edition The Data Compression Book is the most authoritative guide to data compression techniques available. This second edition has been updated to include fractal compression techniques and all the latest developments in the compression field. All the code in the previous edition has been updated to run with today's compilers and has been tested on multiple platforms to ensure flawless performance. You'll learn to write C programs for nearly any environment as you explore different compression methods. Nelson and Gailly discuss the theory behind each method and apply the techniques involved to shrink data down to a minimum. Each technique is illustrated with a complete, functional C program that not only demonstrates how data compression works, but it also can be incorporated into your own data compression programs. You'll also get detailed benchmarks demonstrating the speed and compression ability of each technique. The code in this book has been tested on a variety of platforms and compilers including Microsoft Visual C++ 1.5 with MS-DOS 5.0 and 6.22; Borland C++ 4.0 and 4.5 with MS-DOS 5.0 and 6.22; Symantec C++ 6.0 and 7.0 with MS-DOS 5.0 & 6.22; Interactive Unix System 3.2 with the portable C compiler; Solaris 2.4 with the SunSoft compiler; and Linux 1.1 with the Gnu C Compiler. Topics Include: The Shannon-Fano and Huffman coding techniques Adaptive Huffman coding techniques Lossy compression The JPEG compression algorithm Fractal compression techniques Arithmetic coding Dictionary compression methods

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Computer Vision

David Forsyth, Jean Ponce

The accessible presentation of this book gives both a general view of the entire computer vision enterprise and also offers sufficient detail to be able to build useful applications. Users learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods. Comprehensive and up-to-date, this book includes essential topics that either reflect practical significance or are of theoretical importance. Topics are discussed in substantial and increasing depth. Application surveys describe numerous important application areas such as image based rendering and digital libraries. Many important algorithms broken down and illustrated in pseudo code. Appropriate for use by engineers as a comprehensive reference to the computer vision enterprise.

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Image Processing and Analysis

Tony F. Chan, Jianhong (Jackie) Shen

This book develops the mathematical foundation of modern image processing and low-level computer vision, bridging contemporary mathematics with state-of-the-art methodologies in modern image processing, whilst organizing contemporary literature into a coherent and logical structure. The authors have integrated the diversity of modern image processing approaches by revealing the few common threads that connect them to Fourier and spectral analysis, the machinery that image processing has been traditionally built on. The text is systematic and well organized: the geometric, functional, and atomic structures of images are investigated, before moving to a rigorous development and analysis of several image processors. The book is comprehensive and integrative, covering the four most powerful classes of mathematical tools in contemporary image analysis and processing while exploring their intrinsic connections and integration. The material is balanced in theory and computation, following a solid theoretical analysis of model building and performance with computational implementation and numerical examples.

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Windows Graphics Programming

Feng Yuan

The world's most complete guide to Windows graphics programming! Win32 GDI and DirectDraw: Accurate, under the hood, and in depth Beyond the API: Internals, restrictions, performance, and real-life problems Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more Up to date: Windows 2000 and Windows 98 graphics enhancements CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more! Hewlett-Packard Professional Books To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw--but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs--including the important new graphics capabilities built into Windows 2000. Coverage includes: Uncovering the Windows system architecture and graphics system internal data structure Building graphics API "spies" that show what's going on "under the hood" Detecting GDI resource leaks and other powerful troubleshooting techniques Expert techniques for working with the Win32 GDI and DirectDraw APIs Device context, coordinate space and transformation, pixels, lines, curves, and area fills Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more "Windows Graphics Programming" delivers extensive code, practical techniques, and unprecedented insight--plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

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Digital Image Processing

Rafael C. Gonzalez

A comprehensive digital image processing book that reflects new trends in this field such as document image compression and data compression standards. The book includes a complete rewrite of image data compression, a new chapter on image analysis, and a new section on image morphology.

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Integrating and Extending BIRT

Jason Weathersby, Tom Bondur, Iana Chatalbasheva, Don French

Revised and expanded to include brand new features in just released new version of BIRT. • • Topics discussed include: Installing and deploying BIRT; Understanding BIRT architecture; Scripting and integrating • Revised and expanded to include: Tag library descriptions; BIRT Web Viewer, XML Report rendering; Open Data Access (ODA) • Authors are members of the BIRT development team. The world-wide developer community has downloaded over three million copies of BIRT (Business Intelligence and Reporting Tools) from the Eclipse web site. Built on the open-source Eclipse platform, BIRT is a powerful reporting system that provides an end-to-end solution, from creating and deploying reports to integrating report capabilities in enterprise applications. The second of a two-book series on business intelligence and reporting technology, Integrating and Extending BIRT, Second Edition introduces programmers to BIRT architecture and the reporting framework. BIRT technology makes it possible for a programmer to build a customized report using scripting and BIRT APIs. A programmer can also extend the BIRT framework by creating a new plug-in using the Eclipse Plug-in Development Environment. This book provides extensive examples on how to build plug-ins to extend the features of the BIRT framework.

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WebGL: Up and Running

Tony Parisi

Presents an introduction to WebGL development and production concepts to create full 3D applications.

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Digital Video and HDTV

Charles A. Poynton

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment

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Encyclopedia of graphics file formats

James D. Murray, William VanRyper

A book and CD-ROM package provides a Mosaic navigating browser and a collection of hard-to-find resources from such vendors as Adobe, Apple, IBM, Microsoft, and Silicon Graphics, as well as test images and code examples. Original. (Advanced).

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Fundamentals of Electronic Image Processing

Arthur R. Weeks, Jr.

This book provides the fundamentals of image processing specifically for the practicing engineer or scientist. A large variety of example images is included to give the reader a better understanding of how particular image processing algorithms work. This book bridges the gap between existing high level texts and the need for a more practical and fundamental approach.

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Digital Video Compression

Peter D. Symes

Video compression is an essential tool for authoring DVDs, editing, streaming, or posting files on a Website. This work covers everything you need to master the techniques, tricks, and confusing protocols of compression.

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Multimedia Messaging Service

Gwenaël Le Bodic

The Multimedia Messaging Service (MMS) is regarded as the best-of-the breed of proven messaging technologies, surpassing SMS and electronic mail to offer a truly multimedia experience to mobile users. The first commercial solutions appeared on the market in 2002 and the penetration rate of MMS is now quickly approaching the required level for mass-market adoption. By leveraging accessible technologies, MMS has gained wide acceptance from major market players and provides great business opportunities for the whole telecommunications industry. Introduces usage scenarios and provides a comprehensive description of enabling technologies for MMS, from version 1.0 to version 1.2 (featuring message content classes, video support, online message boxes, digital rights management, etc.) Demystifies MMS standards by clearly illustrating technical explanations with numerous practical examples, from the design of multimedia messages to the interfacing of applications with MMS centres Sheds light on common implementation pitfalls and known interoperability issues Based on the author’s own experience as a standardization expert and software architect for one of the major handset vendors, Multimedia Messaging Service provides a stimulating practical reference book for network operators, content designers, device manufacturers and developers of messaging applications, and will also appeal to researchers and students.

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Computer Graphics with OpenGL

Donald Hearn, M. Pauline Baker

Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications.Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques.For professionals in any area of computer graphics: CAD, Animation, Software Design, etc.Previously announced in 12/2002 catalog.

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Computer Graphics Using Java 2D and 3D

Hong Zhang, Y. Daniel Liang

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

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Signals and Systems

Alan V. Oppenheim

This authoritative book, highly regarded for its intellectual quality and contributions provides a solid foundation and life-long reference for anyone studying the most important methods of modern signal and system analysis. The major changes of the revision are reorganization of chapter material and the addition of a much wider range of difficulties.

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Fundamentals of Computer Graphics

Peter Shirley

Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.

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Digital image warping

George Wolberg

This best-selling, original text focuses on image reconstruction, real-time texture mapping, separable algorithms, two-pass transforms, mesh warping, and special effects. The text, containing all original material, begins with the history of the field and continues with a review of common terminology, mathematical preliminaries, and digital image acquisition. Later chapters discuss equations for spatial information, interpolation kernels, filtering problems, and fast-warping techniques based on scanline algorithms.

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Foundation Silverlight 3 Animation

Jeff Paries

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2

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