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Mark E. Russinovich, David A. Solomon, Alex Ionescu
See how the core components of the Windows operating system work behind the scenes--guided by a team of internationally renowned internals experts. Fully updated for Windows Server(R) 2008 and Windows Vista(R), this classic guide delivers key architectural insights on system design, debugging, performance, and support--along with hands-on experiments to experience Windows internal behavior firsthand. Delve inside Windows architecture and internals: Understand how the core system and management mechanisms work--from the object manager to services to the registry Explore internal system data structures using tools like the kernel debugger Grasp the scheduler's priority and CPU placement algorithms Go inside the Windows security model to see how it authorizes access to data Understand how Windows manages physical and virtual memory Tour the Windows networking stack from top to bottom--including APIs, protocol drivers, and network adapter drivers Troubleshoot file-system access problems and system boot problems Learn how to analyze crashes
Eldad Eilam, Elliot J. Chikofsky
Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language
Andrew S. Tanenbaum
The widely anticipated revision of this worldwide best-seller incorporates the latest developments in operating systems technologies. The Third Edition includes up-to-date materials on relevant operating systems such as Linux, Windows, and embedded real-time and multimedia systems. Includes new and updated coverage of multimedia operating systems, multiprocessors, virtual machines, and antivirus software. Covers internal workings of Windows Vista (Ch. 11); unique even for current publications. Provides information on current research based Tanenbaum's experiences as an operating systems researcher. A useful reference for programmers.
Maurice J. Bach
This is the first, and still, the most comprehensive book to describe the sophisticated workings of the UNIX System V kernel--the internal algorithms, the structures that form the basis of the UNIX operating system, and their relationship to the programming interface. System programmers will gain a better understanding of how the kernel works and will be able to compare algorithms used in the UNIX system to algorithms used in other operating systems. Programmers on UNIX systems will gain a deeper understanding of how their programs interact with the system and can thereby code more efficient programs.
Andrew S. Tanenbaum, Albert S. Woodhull
Featuring an introduction to operating systems, this work reflects advances in OS design and implementation. Using MINIX, this book introduces various concepts needed to construct a working OS, such as system calls, processes, IPC, scheduling, I/O, deadlocks, memory management, threads, file systems, security, and more.
The #1 practical, hands-on guide to developing systems based on embedded Linux - fully updated with extensive new coverage * *Helps programmers rapidly climb the learning curve, maximize productivity, and handle today's most important development challenges. *Contains new chapters on PCI Subsystem, Hotplug and UDEV, USB, and reducing boot time. *Offers practical coverage of Flash-resident filesystem images, the Memory Technology Devices subsystem, and today's hot new multicore processors. Product manufacturers are increasingly turning to embedded Linux - and thousands of software and firmware engineers must now master it for the first time. Embedded Linux Primer has become their #1 resource. Christopher Hallinan offers practical solutions for the real-world challenges embedded developers face - whether they are experienced legacy embedded systems developers moving to Linux or experienced Linux developers moving to embedded systems. Hallinan introduces Linux in embedded environments, covers all major systems and development issues, and offers dozens of valuable tips, tools and problemsolving techniques. His extensive code examples have been assembled from operational hardware running current versions of embedded Linux using the latest development and debugging tools. This book's wide-ranging, practical coverage includes: Linux kernel initialization; the special role of bootloaders and U-Boot in embedded Linux; the use of embedded Linux file systems, including JFFS2; building Flash resident file systems; using the Memory Technology Devices (MTD) subsystem with today's popular flash memory devices; and much more. This Second Edition has been updated for the latest kernel versions, and contains new chapters on the PCI Subsystem, Hotplug and UDEV, USB, and Reducing Boot Time. Readers will also find a detailed introduction to multicore, one of the hottest trends in embedded computing.
Sweetman has revised his bestselling bible for MIPS programmers, embedded systems designers, developers, and programmers who need an in-depth understanding of the architecture and specific guidance for writing software for MIPS-based systems, which are increasingly Linux-based.
John L. Hennessy, David A. Patterson
This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high performance desktop machine design, but also to the design of embedded and server systems. They have illustrated their principles with designs from all three of these domains, including examples from consumer electronics, multimedia and web technologies, and high performance computing. The book retains its highly rated features: Fallacies and Pitfalls, which share the hard-won lessons of real designers; Historical Perspectives, which provide a deeper look at computer design history; Putting it all Together, which present a design example that illustrates the principles of the chapter; Worked Examples, which challenge the reader to apply the concepts, theories and methods in smaller scale problems; and Cross-Cutting Issues, which show how the ideas covered in one chapter interact with those presented in others. In addition, a new feature, Another View, presents brief design examples in one of the three domains other than the one chosen for Putting It All Together. The authors present a new organization of the material as well, reducing the overlap with their other text, Computer Organization and Design: A Hardware/Software Approach 2/e, and offering more in-depth treatment of advanced topics in multithreading, instruction level parallelism, VLIW architectures, memory hierarchies, storage devices and network technologies. Also new to this edition, is the adoption of the MIPS 64 as the instruction set architecture. In addition to several online appendixes, two new appendixes will be printed in the book: one contains a complete review of the basic concepts of pipelining, the other provides solutions a selection of the exercises. Both will be invaluable to the student or professional learning on her own or in the classroom. Hennessy and Patterson continue to focus on fundamental techniques for designing real machines and for maximizing their cost/performance. * Presents state-of-the-art design examples including: * IA-64 architecture and its first implementation, the Itanium * Pipeline designs for Pentium III and Pentium IV * The cluster that runs the Google search engine * EMC storage systems and their performance * Sony Playstation 2 * Infiniband, a new storage area and system area network * SunFire 6800 multiprocessor server and its processor the UltraSPARC III * Trimedia TM32 media processor and the Transmeta Crusoe processor * Examines quantitative performance analysis in the commercial server market and the embedded market, as well as the traditional desktop market. Updates all the examples and figures with the most recent benchmarks, such as SPEC 2000. * Expands coverage of instruction sets to include descriptions of digital signal processors, media processors, and multimedia extensions to desktop processors. * Analyzes capacity, cost, and performance of disks over two decades. Surveys the role of clusters in scientific computing and commercial computing. * Presents a survey, taxonomy, and the benchmarks of errors and failures in computer systems. * Presents detailed descriptions of the design of storage systems and of clusters. * Surveys memory hierarchies in modern microprocessors and the key parameters of modern disks. * Presents a glossary of networking terms.
One of the world's most experienced Linux driver developers demonstrates how to develop reliable Linux drivers for virtually any device. This resource is for any programmer with a working knowledge of operating systems and C, including programmers who have never written drivers before.
Penny Orwick, Guy Smith
Provides guidance and code samples to develop kernel-mode or user-mode drivers with Windows Driver Foundation.
The only complete, pragmatic guide to the advanced CLR debugging techniques developers need to find and fix the toughest .NET software bugs. • •By Mario Hewardt, co-author of the best-selling, widely-praised Advanced Windows Debugging.. •Shows how to use .NET's powerful native CLR debugging tools to track down challenging bugs far more quickly. •Includes the best coverage of .NET memory debugging available anywhere. •Illuminates the debugging implications of the latest .NET 4.0 runtime changes. Advanced .NET Debugging is the definitive guide to tracking down the most complex and challenging bugs in today's .NET application code. Authored by Mario Hewardt, co-author of the widely-praised Advanced Windows Debugging this is the only book to focus entirely on .NET's immensely powerful native debuggers: the Debugging Tools for Windows, including WinDBG and SoS. Using this book, experienced .NET programmers will be able to analyze problematic code and identify the root causes of problems far more quickly than they ever could with visual tools. Hewardt begins by introducing the essential concepts developers must master in order to debug code with the native debuggers, including the tools available, the core fundamentals of the .NET CLR runtime, and essential debugging tasks. Next, he turns to sophisticated debugging techniques, teaching through real-world examples that demonstrate a broad spectrum of common C# programming errors. Hewardt thoroughly covers postmortem debugging without access to the physical machine; PowerDBG and other .NET debugging 'power tools'; and, finally, the debugging implications of the brandnew .NET CLR 4.0.
Marshall Kirk McKusick, George V. Neville-Neil
FreeBSD - Comprehensive, up-to-date, and authoritative - truly the latest and greatest from the source!
Ole Henry Halvorsen, Douglas Clarke
OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you’ll learn OS X and iOS common core architecture How to write extremely efficient code by exploiting kernel details Coding kernel-level extensions How to write device drivers How to program the I/O Kit framework Key mobile device topics like power management drivers and video capture modules To understand OS X memory management and threads To parse kernel debug messages and package projects ready for deployment Who this book is for This book is suited for: Intermediate and advanced iPhone and OS X programmers ready for the next step Kernel-level programmers interested in how OS X and iOS function Open source programmers with a background in Linux or BSD, OS X and iOS Programmers interested in application performance System administrators running OS X clusters Table of Contents Operating System Fundamentals Mac OS X and iOS Xcode and the Kernel Development Environment The I/O Kit Framework Interacting with Drivers from Applications Memory Management Synchronisation and Threading USB Drivers PCI and Thunderbolt Power Management Serial Port Drivers Core Audio Network Drivers Storage Drivers and Filesystems User-Space Drivers Debugging and Profiling Advanced Kernel Programming Deployment
This book is about writing software that makes the most effective use of the system you're running on -- code that interfaces directly with the kernel and core system libraries, including the shell, text editor, compiler, debugger, core utilities, and system daemons. The majority of both Unix and Linux code is still written at the system level, and Linux System Programming focuses on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist. Written primarily for engineers looking to program (better) at the low level, this book is an ideal teaching tool for any programmer. Even with the trend toward high-level development, either through web software (such as PHP) or managed code (C#), someone still has to write the PHP interpreter and the C# virtual machine. Linux System Programming gives you an understanding of core internals that makes for better code, no matter where it appears in the stack. Debugging high-level code often requires you to understand the system calls and kernel behavior of your operating system, too. Key topics include: An overview of Linux, the kernel, the C library, and the C compiler Reading from and writing to files, along with other basic file I/O operations, including how the Linux kernel implements and manages file I/O Buffer size management, including the Standard I/O library Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes File and directories-creating, moving, copying, deleting, and managing them Memory management -- interfaces for allocating memory, managing the memory you have, and optimizing your memory access Signals and their role on a Unix system, plus basic and advanced signal interfaces Time, sleeping, and clock management, starting with the basics and continuing through POSIX clocks and high resolution timers With Linux System Programming, you will be able to take an in-depth look at Linux from both a theoretical and an applied perspective as you cover a wide range of programming topics.
Charlie Miller, Dion Blazakis, Dino Dai Zovi, Stefan Esser, Vincenzo Iozzo, Ralf-Philip Weinmann
Describes the security architecture of iOS and offers information on such topics as encryption, jailbreaks, code signing, sandboxing, iPhone fuzzing, and ROP payloads, along with ways to defend iOS devices.
The Microsoft® Windows® driver model (WDM) supports Plug and Play, provides power management capabilities, and expands on the driver/minidriver approach. Written by long-time device-driver expert Walter Oney in cooperation with the Windows kernel team, this book provides extensive practical examples, illustrations, advice, and line-by-line analysis of code samples to clarify real-world driver-programming issues. And it's been updated with the latest details about the driver technologies in Windows XP and Windows 2000, plus more information about how to debug drivers. Topics covered include: Beginning a driver project and the structure of a WDM driver; NEW: Minidrivers and class drivers, driver taxonomy, the WDM development environment and tools, management checklist, driver selection and loading, approved API calls, and driver stacks Basic programming techniques; NEW: Safe string functions, memory limits, the Driver Verifier scheme and tags, the kernel handle flag, and the Windows 98 floating-point problem Synchronization; NEW: Details about the interrupt request level (IRQL) scheme, along with Windows 98 and Windows Me compatibility The I/O request packet (IRP) and I/O control operations; NEW: How to send control operations to other drivers, custom queue implementations, and how to handle and safely cancel IRPs Plug and Play for function drivers; NEW: Controller and multifunction devices, monitoring device removal in user mode, Human Interface Devices (HID), including joysticks and other game controllers, minidrivers for non-HID devices, and feature reports Reading and writing data, power management, and Windows Management Instrumentation (WMI) NEW: System wakeup, the WMI control for idle detection, and using WMIMOFCK Specialized topics and distributing drivers; NEW: USB 2.0, selective suspend, Windows Hardware Quality Lab (WHQL) certification, driver selection and loading, officially approved API calls, and driver stacks COVERS WINDOWS 98, WINDOWS ME, WINDOWS 2000, AND WINDOWS XP! CD-ROM FEATURES: A fully searchable electronic copy of the book Sample code in Microsoft Visual C++® A Note Regarding the CD or DVD The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to firstname.lastname@example.org.
Linus Torvalds, David Diamond
Once upon a time Linus Torvalds was a skinny unknown, just another nerdy Helsinki techie who had been fooling around with computers since childhood. Then he wrote a groundbreaking operating system and distributed it via the Internet -- for free. Today Torvalds is an international folk hero. And his creation LINUX is used by over 12 million people as well as by companies such as IBM. Now, in a narrative that zips along with the speed of e-mail, Torvalds gives a history of his renegade software while candidly revealing the quirky mind of a genius. The result is an engrossing portrayal of a man with a revolutionary vision, who challenges our values and may change our world.
Writing Linux Device Drivers is designed to show experienced programmers how to develop device drivers for Linux systems, and give them a basic understanding and familiarity with the Linux kernel. Upon mastering this material, you will be familiar with the different kinds of device drivers used under Linux, and know the appropriate API's through which devices (both hard and soft) interface with the kernel. The purpose is to get you into coding as quickly as possible. Thus we'll tell you early on how to dynamically allocate memory in the simplest way, so you can actually write code, and then later cover the subject more thoroughly. Each section has exercises, most of which involve writing code, designed to help you gain familiarity with programming for the Linux kernel. Solutions are provided. We are not aiming for an expert audience, but instead for a competent and motivated one.
David A. Solomon
A fully revised, updated, and expanded guide to Windows NT includes coverage of the file system, comprehensive information on Windows NT version 4.0, and a thorough investigation of the NT internals and the associated coding implications. Original. (Intermediate).