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Richard Hartley, Andrew Zisserman
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Donald Hearn, M. Pauline Baker, Warren R. Carithers
Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Focusing on 3D game programming, this book provides advance coverage for the intermediate and advanced game programmer. We now have the technology to create games that look real, but, all this technology isn't easy or trivial to understand. This book will give readers the knowledge to create a full 3D, texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. They could also understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
lead the reader to a theoretical understanding of the subject without neglecting its practical aspects. The outcome is a textbook that is mathematically honest and rigorous and provides its target audience with a wide range of skills in both ordinary and partial differential equations." --Book Jacket.
Nicholas J. Higham
“This superb book is timely and is written with great attention paid to detail, particularly in its referencing of the literature. The book has a wonderful blend of theory and code (MATLAB®) so will be useful both to nonexperts and to experts in the field.” — Alan Laub, Professor, University of California, Los Angeles The only book devoted exclusively to matrix functions, this research monograph gives a thorough treatment of the theory of matrix functions and numerical methods for computing them. The author's elegant presentation focuses on the equivalent definitions of f(A) via the Jordan canonical form, polynomial interpolation, and the Cauchy integral formula, and features an emphasis on results of practical interest and an extensive collection of problems and solutions. Functions of Matrices: Theory and Computation is more than just a monograph on matrix functions; its wide-ranging content—including an overview of applications, historical references, and miscellaneous results, tricks, and techniques with an f(A) connection—makes it useful as a general reference in numerical linear algebra.Other key features of the book include development of the theory of conditioning and properties of the Fréchet derivative; an emphasis on the Schur decomposition, the block Parlett recurrence, and judicious use of Padé approximants; the inclusion of new, unpublished research results and improved algorithms; a chapter devoted to the f(A)b problem; and a MATLAB® toolbox providing implementations of the key algorithms.Audience: This book is for specialists in numerical analysis and applied linear algebra as well as anyone wishing to learn about the theory of matrix functions and state of the art methods for computing them. It can be used for a graduate-level course on functions of matrices and is a suitable reference for an advanced course on applied or numerical linear algebra. It is also particularly well suited for self-study. Contents: List of Figures; List of Tables; Preface; Chapter 1: Theory of Matrix Functions; Chapter 2: Applications; Chapter 3: Conditioning; Chapter 4: Techniques for General Functions; Chapter 5: Matrix Sign Function; Chapter 6: Matrix Square Root; Chapter 7: Matrix pth Root; Chapter 8: The Polar Decomposition; Chapter 9: Schur-Parlett Algorithm; Chapter 10: Matrix Exponential; Chapter 11: Matrix Logarithm; Chapter 12: Matrix Cosine and Sine; Chapter 13: Function of Matrix Times Vector: f(A)b; Chapter 14: Miscellany; Appendix A: Notation; Appendix B: Background: Definitions and Useful Facts; Appendix C: Operation Counts; Appendix D: Matrix Function Toolbox; Appendix E: Solutions to Problems; Bibliography; Index.