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W. Richard Stevens, Bill Fenner, Andrew M. Rudoff
* *Previous editions sold over 160,000 units! Second Edition (1998) sold over 53,000 in retail alone! *Updates coverage of programming standards, debugging techniques, and covers Operating Systems including Red Hat 9, Solaris 9, HP-UX, Free BSD 4.8/5.0, AIX 5.x, and Mac OS X. *Bill Fenner (AT/T Labs) and Andrew Rudoff (SUN) carry on the tradition of this great work.
Henry S. Warren
" "This is the first book that promises to tell the deep, dark secrets of computer arithmetic, and it delivers in spades. It contains every trick I knew plus many, many more. A godsend for library developers, compiler writers, and lovers of elegant hacks, it deserves a spot on your shelf right next to Knuth.""--Josh Bloch" "When I first saw the title, I figured that the book must be either a cookbook for breaking into computers (unlikely) or some sort of compendium of little programming tricks. It's the latter, but it's thorough, almost encyclopedic, in its coverage." "--Guy Steele These are the timesaving techniques relished by computer hackers--those devoted and persistent code developers who seek elegant and efficient ways to build better software. The truth is that much of the computer programmer's job involves a healthy mix of arithmetic and logic. In "Hacker's Delight," veteran programmer Hank Warren shares the tricks he has collected from his considerable experience in the worlds of application and system programming. Most of these techniques are eminently practical, but a few are included just because they are interesting and unexpected. The resulting work is an irresistible collection that will help even the most seasoned programmers better their craft. Topics covered include: A broad collection of useful programming tricks Small algorithms for common tasksPower-of-2 boundaries and bounds checkingRearranging bits and bytesInteger division and division by constantsSome elementary functions on integersGray codeHilbert's space-filling curveAnd even formulas for prime numbers! This book is for anyone who wants to create efficient code. "Hacker's Delight" will help you learn to program at a higher level--well beyond what is generally taught in schools and training courses--and will advance you substantially further than is possible through ordinary self-study alone. 0201914654B06272002
John L. Hennessy, David A. Patterson
This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high performance desktop machine design, but also to the design of embedded and server systems. They have illustrated their principles with designs from all three of these domains, including examples from consumer electronics, multimedia and web technologies, and high performance computing. The book retains its highly rated features: Fallacies and Pitfalls, which share the hard-won lessons of real designers; Historical Perspectives, which provide a deeper look at computer design history; Putting it all Together, which present a design example that illustrates the principles of the chapter; Worked Examples, which challenge the reader to apply the concepts, theories and methods in smaller scale problems; and Cross-Cutting Issues, which show how the ideas covered in one chapter interact with those presented in others. In addition, a new feature, Another View, presents brief design examples in one of the three domains other than the one chosen for Putting It All Together. The authors present a new organization of the material as well, reducing the overlap with their other text, Computer Organization and Design: A Hardware/Software Approach 2/e, and offering more in-depth treatment of advanced topics in multithreading, instruction level parallelism, VLIW architectures, memory hierarchies, storage devices and network technologies. Also new to this edition, is the adoption of the MIPS 64 as the instruction set architecture. In addition to several online appendixes, two new appendixes will be printed in the book: one contains a complete review of the basic concepts of pipelining, the other provides solutions a selection of the exercises. Both will be invaluable to the student or professional learning on her own or in the classroom. Hennessy and Patterson continue to focus on fundamental techniques for designing real machines and for maximizing their cost/performance. * Presents state-of-the-art design examples including: * IA-64 architecture and its first implementation, the Itanium * Pipeline designs for Pentium III and Pentium IV * The cluster that runs the Google search engine * EMC storage systems and their performance * Sony Playstation 2 * Infiniband, a new storage area and system area network * SunFire 6800 multiprocessor server and its processor the UltraSPARC III * Trimedia TM32 media processor and the Transmeta Crusoe processor * Examines quantitative performance analysis in the commercial server market and the embedded market, as well as the traditional desktop market. Updates all the examples and figures with the most recent benchmarks, such as SPEC 2000. * Expands coverage of instruction sets to include descriptions of digital signal processors, media processors, and multimedia extensions to desktop processors. * Analyzes capacity, cost, and performance of disks over two decades. Surveys the role of clusters in scientific computing and commercial computing. * Presents a survey, taxonomy, and the benchmarks of errors and failures in computer systems. * Presents detailed descriptions of the design of storage systems and of clusters. * Surveys memory hierarchies in modern microprocessors and the key parameters of modern disks. * Presents a glossary of networking terms.