How we did it:
For any feedback, any questions, any notes or just for chat - feel free to follow us on social networks
Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)
This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.
One of the world's most experienced Linux driver developers demonstrates how to develop reliable Linux drivers for virtually any device. This resource is for any programmer with a working knowledge of operating systems and C, including programmers who have never written drivers before.