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W. Richard Stevens, Bill Fenner, Andrew M. Rudoff
* *Previous editions sold over 160,000 units! Second Edition (1998) sold over 53,000 in retail alone! *Updates coverage of programming standards, debugging techniques, and covers Operating Systems including Red Hat 9, Solaris 9, HP-UX, Free BSD 4.8/5.0, AIX 5.x, and Mac OS X. *Bill Fenner (AT/T Labs) and Andrew Rudoff (SUN) carry on the tradition of this great work.
Jasmin Blanchette, Mark Summerfield
Accompanied by a CD-ROM containing the open source editon of Qt 4.3, as well as examples and source code from the book, an updated guide to Qt 4 programming provides information on such topics as creating dialog boxes, file menus, user interfaces, graphical user interface programming, changes from Qt 4.2 and 4.3, custom widgets for applications, SVG file generation, and more. Original. (Intermediate)
W. Richard Stevens, Gary R. Wright
This book's innovative approach helps readers at all levels to truly understand how TCP/IP really works. Rather than just describing what the RFCs say the protocol suite should do, TCP/IP Illustrated uses a popular diagnostic tool so you can actually watch the protocols in action. By forcing certain conditions to occur (connection establishment, timeout and retransmission, fragmentation, etc.) and watching the results, Rich Stevens provides insight into how the protocols work, and why certain design decisions were made. Written in his well-known style with lots of examples, Stevens shows how current, popular TCP/IP implementations operate (SunOS 4.1.3, Solaris 2.2, System V Release 4, BSD/386, AIX 3.2.2, and 4.4 BSD), and relates these real-world implementations to the RFC standards.
David R. Butenhof
Threads are the key to faster, more efficient, and easier-to-maintain operating systems. Butenhof, a recognized authority on POSIX threads, tells how to use Pthreads in the real world, making efficient and portable applications. A unique feature of the book is the many examples which consist of simple instructive programs. The code is expansive and well-annotated. Key chapters are devoted to advanced threaded programming, real code (including read-write locks), and hints to avoid bad code and performance problems. Programming in POSIX Threads provides a solid general understanding of threaded programming models, concurrency, synchronization, and scheduling--need to know information for learning to think in terms of threaded concepts.
The Linux Programming Interface is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system. In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs. You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: * Read and write files efficiently * Use signals, clocks, and timers * Create processes and execute programs * Write secure programs * Write multithreaded programs using POSIX threads * Build and use shared libraries * Perform interprocess communication using pipes, message queues, shared memory, and semaphores * Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms. The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.
Stephen D. Huston, James C. E. Johnson, Umar Syyid
* *An intro guide for ACE beginners, and an authoritative reference for all ACE users. *Foreword by Dr. Douglas C. Schmidt--the original developer of ACE. *ACE is an excellent example of how to design object-oriented software and use C++ to design and write high-performance, easily maintained software systems.
W. Richard Stevens
The only guide to UNIX network programming APIs you'll ever need! Whether you write Web servers, client/server applications, or any other network software, you need to understand networking APIS--especially sockets in greater detail than ever before. You need "UNIX Network Programming, Volume 1, Second Edition." In this book, leading UNIX networking expert W. Richard Stevens offers unprecedented, start-to-finish guidance on making the most of sockets, the de facto standard for UNIX network programming--as well as extensive coverage of the X/Open Transport Interface (XTI). Stevens begins by introducing virtually every basic capability of TCP and UDP sockets, including socket functions and options, I/O multiplexing, and name and address conversions. He presents detailed coverage of the Posix.1g standard for sockets and the Posix threads. He also introduces advanced techniques for: Establishing IPv4/IPv6 interoperability. Implementing non-blocking I/O. Routing sockets. Broadcasting and multicasting. IP options. Multithreading. Advanced name and address conversions. UNIX domain protocols. Raw sockets. Learn how to choose among today's leading client/server design approaches, including TCP iterative, concurrent, preforked and prethreaded servers. Master the X/Open Transport Interface, including XTI TCP clients and servers, name and address functions, options, streams and additional functions. The Internet/intranet revolution has dramatically increased the demand for developers with a sophisticated understanding of network programming APIs, especially sockets. One book contains all you need to know: "UNIX Network Programming, Volume 1, Second Edition."
W. Richard Stevens, Gary R. Wright
An indispensable resource for anyone working with TCP/IP, Volume 2 is the only one to cover the de facto standard implementation from the 4.4BSD-Lite release. Combining more than 500 illustrations with 15,000 lines of working code, the book uses a teach-by-example approach to help you master TCP/IP implementation. You will learn about such topics as the relationship between the sockets API and the protocol suite and the differences between a host implementation and a router. In addition, the book covers the newest features of the 4.4BSD-Lite release, including multicasting, long fat pipe support, window scale, timestamp options, and protection against wrapped sequence numbers.
Douglas C. Schmidt, Stephen D. Huston
As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them. C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications. Readers will find coverage of: C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit Connection protocols, message exchange, and message-passing versus shared memory Implementation methods for reusable networked application services Concurrency in object-oriented network programming Design principles and patterns for ACE wrapper facades With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.
James F. Kurose, Keith W. Ross
Building on the successful top-down approach of previous editions, this edition continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts.
Andrew S. Tanenbaum
Computer Networks, Fourth Edition is the ideal introduction to computer networks. Renowned author, educator, and researcher Andrew S. Tanenbaum has updated his classic best seller to reflect the newest technologies, including 802.11, broadband wireless, ADSL, Bluetooth, gigabit Ethernet, the Web, the wireless Web, streaming audio, IPsec, AES, quantum cryptography, and more. Using real-world examples, Tanenbaum explains how networks work on the inside, from underlying physical layer hardware up through today's most popular network applications.
Java Network Programming, Third Edition, brings you up-to-date with the latest features of Java's network APIS. This book discusses all the changes and additions to networking in JDK 1.4 and 1.5 (now christened J2SE 5). It covers everything from networking fundamentals to remote method invocation (RMI), including chapters on TCP and UDP sockets, server sockets, URLs and URIs, multicasting, and special-purpose APIS such as JavaMail. This book shows you how to use JSSE to write secure networking applications and explains how to use the NIO APIs to write ultra high-performance servers. And it covers Java's support for network proxies, web cookies, and URL caching. Java Network Programming doesn't just explain the APIS: it shows you how to put them to work. This book is full of examples; it contains thousands of lines of working code (all of which are available online), implementing fully functional network clients and servers. Whether you want to write a special-purpose web server, a secure online order taker, a simple multicast agent, or even an email client, you'll find code that you can learn from and borrow. Whether you're an experienced network developer, a new Java programmer, or someone who just wants to see what's possible, you'll find that Java Network Programming, Third Edition is an important part of your library. Once you've started using the Java Networking APIs, the possibilities are only limited by your imagination.
Drawing on his twenty years as a researcher and teacher, Fred Halsall presents the complex world of data communications and networks with clarity and thoroughness. An invaluable resource to both the student and the practicing computer professional, this fourth edition of the very successful Data Communications, Computer Networks and Open Systems has been extensively updated to reflect the rapid developments in this field.
The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming steps and design considerations required in such environments. After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java language, enabling them to design and implement distributed applications with advanced features and to predict their performance. Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both unicast and multicast.
Sameer Seth, M. Ajaykumar Venkatesulu
This book provides thorough knowledge of Linux TCP/IP stack and kernel framework for its network stack, including complete knowledge of design and implementation. Starting with simple client-server socket programs and progressing to complex design and implementation of TCP/IP protocol in linux, this book provides different aspects of socket programming and major TCP/IP related algorithms. In addition, the text features netfilter hook framework, a complete explanation of routing sub-system, IP QOS implementation, and Network Soft IRQ. This book further contains elements on TCP state machine implementation,TCP timer implementation on Linux, TCP memory management on Linux, and debugging TCP/IP stack using lcrash
Designed to help administrators set up and debug an 802.11 wireless network, this comprehensive handbook examines the 802.11 protocol in detail, discusses a variety of Linux networking issues, and explores wide area networking using 802.11. Original. (Advanced)
Paul J. Perrone, Venkata S. R. R. Chaganti, Tom Schwenk
* *Intense, in-depth, and complete coverage of Java 2 Enterprise Edition APIs and development practices. *Covers the hottest technologies in Java development--EJP, JSP, Servlets, JMS, JMX, and XML. *Book examples are based on BEA's WebLogic server, the leading Java Application Server.
This is the definitive compendium of design patterns in communication software, gathered together by Linda Rising, Ph.D., a recognized leader in the field. Contributors include James O. Coplien, Douglas C. Schmidt, Robert Hanmer, Greg Utas, Just van den Broecke, Don Olson, Carlos O'Ryan, Christopher D. Gill, and other experts from the patterns community. This is the ideal reference for engineers and other professionals working in the field of communications software development.