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Top opengl-es-2.0 books mentioned on stackoverflow.com

The OpenGL ES 2.0 Programming Guide

Aaftab Munshi, Dan Ginsburg, Dave Shreiner

The first comprehensive guide to developing 3D graphic applications on mobile devices, from the leading authorities on OpenGL ES.

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OpenGL Shading Language

Randi J. Rost, Bill Licea-Kane, Dan Ginsburg

The definitive OpenGL Shading Language reference AND tutorial - now fully updated and revised for the latest version * *Includes extensive new coverage, including a thorough discussion of GLSL for OpenGL ES, the emerging standard for handheld media devices. *Clear, approachable, and relevant examples that help programmers quickly address the challenges they're most likely to encounter. * Authored by experts who have been intimately involved in the design and evolution of the OpenGL Shading Language. OpenGL Shading Language, 3/e is the definitive guide to creating graphics applications with the newest version of the OpenGL Shading Language. Using this book, graphics programmers will learn how to exploit the full performance and flexibility of modern GPU hardware to create stunningly realistic and creative effects. One part reference, one part tutorial, this will be their go-to source from the moment they begin learning the language until they've become seasoned experts. This book's content has become ever more important to a wider spectrum of graphics programmers. For years, programmers treated graphics hardware as 'state machines' whose behavior could only be modified by changing bits of state. This severely limited the effects they could realistically achieve. The OpenGL Shading Language puts control of graphics hardware squarely in the programmer's hands: key stages of the graphics pipeline are now completely programmable. With this new freedom, of course, the programmer also gains new responsibilities. It's a fundamental paradigm shift -- and this book will help programmers make the leap. This edition covers significant enhancements in the new version of OpenGL Shading Language, including the latest version of GLSL for OpenGL ES, the emerging standard for handheld media devices. As in previous editions, however, it relies throughout on clear, approachable code samples that address the specific tasks and skills graphics programmers are most likely to need

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Mathematics for 3D Game Programming and Computer Graphics

Eric Lengyel

Covers mathematical concepts that are needed to develop 3D game programming and graphics.

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Game Coding Complete

Mike McShaffry, David Graham

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

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Beginning OpenGL Game Programming

Luke Benstead, Dave Astle, Kevin Hawkins

Discusses the basics of using OpenGL to create computer games that have realistic graphics.

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WebGL Programming Guide

Kouichi Matsuda, Rodger Lea

Master WebGL, and create interactive web browser-based 3D graphics with no plugins -- even if you have no computer graphics experience! * *Learn breakthrough 3D programming techniques for tomorrow's web games, user interfaces, and information visualization applications *Seamlessly integrate rich 3D into Web pages, and interact with your applications through 3D UI elements *100+ recipes demonstrate and explain basic to advanced tasks: complete code library jumpstarts your own projects *Part of AW's official OpenGL series: co-written by a member of Khronos's official WebGL team. WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers -- perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL. You'll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you'll need, plus 100 sample programs, each demonstrating a specific WebGL topic. You'll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won't just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects.

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ShaderX6

Wolfgang F. Engel

Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.

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ShaderX7

Wolfgang Engel

Welcome to ShaderX7: Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers

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Learn OpenGL ES

Prateek Mehta

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing What you’ll learn How to install and use OpenGL ES 2.0 on Android GLSL ES Fundamentals State Management Modeling 3D Objects Using Blender Using the Perl Mesh Parser Vertex Buffer Objects Using Color Masks sampler2D and samplerCube Uniforms Multi-Texturing Lambert Illumination Model Implementing the Lighting Equation Design, write, and build Tank Fence, an interactive 3D game Who this book is for Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable. Table of Contents1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection

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Professional WebGL Programming

Andreas Anyuru

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

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More OpenGL Game Programming

Dave Astle

Ready to put the newest, most advanced features of OpenGL to work in your games?"More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.

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