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Top operating-system books mentioned on stackoverflow.com

Java concurrency in practice

Brian Goetz, Tim Peierls

Provides information on building concurrent applications using Java.

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The C Programming Language

Brian W. Kernighan, Dennis M. Ritchie

Introduces the features of the C programming language, discusses data types, variables, operators, control flow, functions, pointers, arrays, and structures, and looks at the UNIX system interface

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CLR Via C#

Jeffrey Richter

Your essential guide to developing applications with the common language runtime (CLR) and Micrsoft.NET Framework4.0, with examles in Microsoft Visual C # 2010.

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Windows Internals

Mark E. Russinovich, David A. Solomon, Alex Ionescu

See how the core components of the Windows operating system work behind the scenes--guided by a team of internationally renowned internals experts. Fully updated for Windows Server(R) 2008 and Windows Vista(R), this classic guide delivers key architectural insights on system design, debugging, performance, and support--along with hands-on experiments to experience Windows internal behavior firsthand. Delve inside Windows architecture and internals: Understand how the core system and management mechanisms work--from the object manager to services to the registry Explore internal system data structures using tools like the kernel debugger Grasp the scheduler's priority and CPU placement algorithms Go inside the Windows security model to see how it authorizes access to data Understand how Windows manages physical and virtual memory Tour the Windows networking stack from top to bottom--including APIs, protocol drivers, and network adapter drivers Troubleshoot file-system access problems and system boot problems Learn how to analyze crashes

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Code

Charles Petzold

A discussion of the history and future of coding theory celebrates the ingenuity of language systems and their uses from Braille and Morse code through binary codes to 32-bit operating systems.

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Windows Via C/C++

Jeffrey Richter, Christophe Nasarre

"Get the classic book for programming Windows in Microsoft Visual C++--now in its fifth edition and fully revised for Windows Vista. This must-have book covers programming at the API level with code samples in Visual C++"--Resource description p.

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Modern Operating Systems

Andrew S. Tanenbaum

The widely anticipated revision of this worldwide best-seller incorporates the latest developments in operating systems technologies. The Third Edition includes up-to-date materials on relevant operating systems such as Linux, Windows, and embedded real-time and multimedia systems. Includes new and updated coverage of multimedia operating systems, multiprocessors, virtual machines, and antivirus software. Covers internal workings of Windows Vista (Ch. 11); unique even for current publications. Provides information on current research based Tanenbaum's experiences as an operating systems researcher. A useful reference for programmers.

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The Design of the UNIX Operating System

Maurice J. Bach

This is the first, and still, the most comprehensive book to describe the sophisticated workings of the UNIX System V kernel--the internal algorithms, the structures that form the basis of the UNIX operating system, and their relationship to the programming interface. System programmers will gain a better understanding of how the kernel works and will be able to compare algorithms used in the UNIX system to algorithms used in other operating systems. Programmers on UNIX systems will gain a deeper understanding of how their programs interact with the system and can thereby code more efficient programs.

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Cracking the Coding Interview

Gayle Laakmann McDowell

Now in the 5th edition, the book gives you the interview preparation you need to get the top software developer jobs. This is a deeply technical book and focuses on the software engineering skills to ace your interview. The book includes 150 programming interview questions and answers, as well as other advice.

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Operating Systems

Andrew S. Tanenbaum, Albert S. Woodhull

Featuring an introduction to operating systems, this work reflects advances in OS design and implementation. Using MINIX, this book introduces various concepts needed to construct a working OS, such as system calls, processes, IPC, scheduling, I/O, deadlocks, memory management, threads, file systems, security, and more.

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The Linux Programming Interface

Michael Kerrisk

The Linux Programming Interface is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system. In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs. You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: * Read and write files efficiently * Use signals, clocks, and timers * Create processes and execute programs * Write secure programs * Write multithreaded programs using POSIX threads * Build and use shared libraries * Perform interprocess communication using pipes, message queues, shared memory, and semaphores * Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms. The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.

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Game Engine Architecture

Jason Gregory

This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

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Linux Device Drivers

Jonathan Corbet, Alessandro Rubini, Greg Kroah-Hartman

Provides information on writing a driver in Linux, covering such topics as character devices, network interfaces, driver debugging, concurrency, and interrupts.

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Linux Kernel Development

Robert Love

An authoritative, practical guide that helps programmers better understand the Linux kernel and to write and develop kernel code.

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MicroC/OS-II

Jean J. Labrosse

This updated edition describes the design and implementation of the MicroC/OS-II real-time operating system and offers an extremely detailed and highly readable design study useful to students.

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ARM System Developer's Guide

Andrew N. Sloss, Dominic Symes, Chris Wright

This book provides a comprehensive description of the operation of the ARM core from a developer's perspective with a clear emphasis on software. It demonstrates not only how to write efficient ARM software in C and assembly but also how to optimize code. Example code throughout the book can be integrated into commercial products or used as templates to enable quick creation of productive software.

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Mac OS X and IOS Internals

Jonathan Levin

Presents an architectural overview of Mac OS X and iOS, covering such topics as system startup, processes, security, internal apps, XNU, and device drivers.

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Assembly Language Step-by-Step

Jeff Duntemann

The bestselling guide to assembly language-now updated and expanded to include coverage of Linux This new edition of the bestselling guide to assembly programming now covers DOS and Linux! The Second Edition begins with a highly accessible overview of the internal operations of the Intel-based PC and systematically covers all the steps involved in writing, testing, and debugging assembly programs. Expert author Jeff Duntemann then presents working example programs for both the DOS and Linux operating systems using the popular free assembler NASM. He also includes valuable information on how to use procedures and macros, plus rare explanations of assembly-level coding for Linux, all of which combine to offer a comprehensive look at the complexities of assembly programming for Intel processors. Providing you with the foundation to create executable assembly language programs, this book: * Explains how to use NASM-IDE, a simple program editor and assembly-oriented development environment * Details the most used elements of the 86-family instruction set * Teaches about DEBUG, the single most useful tool you have as an assembly language programmer * Examines the operations that machine instructions force the CPU to perform * Discusses the process of memory addressing * Covers coding for Linux The CD-ROM includes: * Net-Wide Assembler (NASM) for both DOS and Linux * NASM-IDE, a command shell and code editor for DOS * ALINK, a free linker for DOS programming * All program code examples from the book

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The Elements of Computing Systems

Noam Nisan, Shimon Schocken

This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

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Computer Architecture

John L. Hennessy, David A. Patterson

This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high performance desktop machine design, but also to the design of embedded and server systems. They have illustrated their principles with designs from all three of these domains, including examples from consumer electronics, multimedia and web technologies, and high performance computing. The book retains its highly rated features: Fallacies and Pitfalls, which share the hard-won lessons of real designers; Historical Perspectives, which provide a deeper look at computer design history; Putting it all Together, which present a design example that illustrates the principles of the chapter; Worked Examples, which challenge the reader to apply the concepts, theories and methods in smaller scale problems; and Cross-Cutting Issues, which show how the ideas covered in one chapter interact with those presented in others. In addition, a new feature, Another View, presents brief design examples in one of the three domains other than the one chosen for Putting It All Together. The authors present a new organization of the material as well, reducing the overlap with their other text, Computer Organization and Design: A Hardware/Software Approach 2/e, and offering more in-depth treatment of advanced topics in multithreading, instruction level parallelism, VLIW architectures, memory hierarchies, storage devices and network technologies. Also new to this edition, is the adoption of the MIPS 64 as the instruction set architecture. In addition to several online appendixes, two new appendixes will be printed in the book: one contains a complete review of the basic concepts of pipelining, the other provides solutions a selection of the exercises. Both will be invaluable to the student or professional learning on her own or in the classroom. Hennessy and Patterson continue to focus on fundamental techniques for designing real machines and for maximizing their cost/performance. * Presents state-of-the-art design examples including: * IA-64 architecture and its first implementation, the Itanium * Pipeline designs for Pentium III and Pentium IV * The cluster that runs the Google search engine * EMC storage systems and their performance * Sony Playstation 2 * Infiniband, a new storage area and system area network * SunFire 6800 multiprocessor server and its processor the UltraSPARC III * Trimedia TM32 media processor and the Transmeta Crusoe processor * Examines quantitative performance analysis in the commercial server market and the embedded market, as well as the traditional desktop market. Updates all the examples and figures with the most recent benchmarks, such as SPEC 2000. * Expands coverage of instruction sets to include descriptions of digital signal processors, media processors, and multimedia extensions to desktop processors. * Analyzes capacity, cost, and performance of disks over two decades. Surveys the role of clusters in scientific computing and commercial computing. * Presents a survey, taxonomy, and the benchmarks of errors and failures in computer systems. * Presents detailed descriptions of the design of storage systems and of clusters. * Surveys memory hierarchies in modern microprocessors and the key parameters of modern disks. * Presents a glossary of networking terms.

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Java NIO \c Ron Hitchens

Ron Hitchens

The java New I/O (NIO) packages in J2SE 1.4 introduce many new, indispensable features previously unavailable to Java programmers. These include APIs for high-performance I/O operations, regular expression processing, and character set coding. These new libraries are a treasure trove for java developers. The NIO APIs are especially valuable where high-performance I/O is a requirement, but they can also be useful in a wide range of scenarios. The new APIs let you work directly with I/O buffers, multiplex nonblocking streams, do scattering reads and gathering writes, do channel-to-channel transfers, work with memory-mapped files, manage file locks, and much more. The new high-performance Regular Expression Library provides sophisticated, Perl-like regex-processing features such as pattern matching, search and replace, capture groups, look ahead assertions, and many others. The Charset API gives you complete control over character set encoding and decoding, which are vital for properly managing the exchange of documents on the Web, for localization, or for other purposes. You can also create and install your own custom character sets. Staying current with the latent java technology is never easy. NIO, new in Java 1.4, is quite possibly the most important new java feature since Swing. Understanding it thoroughly is essential for any serious Java developer. NIO closes the gap between java and natively compiled languages and enables java applications to achieve maximum I/O performance by effectively leveraging operating-system services in a portable way. Java NIO is a comprehensive guide to the java New I/O facilities. It lots you take full advantage of NIO features and shows you how they work, what they can do for you, and when you should use them. This book brings you up to speed on NIO and shows you how to bring your I/O-bound Java applications up to speed as well. Java NIO is an essential part of any Java professional's library.

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UNIX Network Programming

W. Richard Stevens

A practical book that explains many of the details that have been considered a mystery, this guidebook focuses on the design, development, and coding of networking software under the UNIX operating system. It begins by showing how a fundamental basic for networking programming is interprocess communication (IPC), and a requisite for understanding IPC is a knowledge of what constitutes a process. Throughout, the text provides both a description and examples of how and why a particular solution is arrived at.

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Computer Organization and Design

John L. Hennessy, David A. Patterson

This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline. --John Crawford Intel Fellow Director of Microprocessor Architecture, Intel The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design. Using a distinctive learning by evolution approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they ha

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Practical UML Statecharts in C/C++

Miro Samek

Explains how to streamline an embedded code project through the use of UML (unified modeling language) statecharts as a framework for creating and maintaining efficient and maintainable systems, describing the new features and functions of the open-source software framework, while discussing statecharts, design applications, and how to code directly into C/C++. Original. (Advanced)

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Operating System Concepts

Abraham Silberschatz, Peter B. Galvin, Greg Gagne

Another defining moment in the evolution of operating systems Small footprint operating systems, such as those driving the handheld devices that the baby dinosaurs are using on the cover, are just one of the cutting-edge applications you’ll find in Silberschatz, Galvin, and Gagne’s Operating System Concepts, Seventh Edition. By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today’s operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations Increased coverage of user perspective in Chapter 1. Increased coverage of OS design throughout. A new chapter on real-time and embedded systems (Chapter 19). A new chapter on multimedia (Chapter 20). Additional coverage of security and protection. Additional coverage of distributed programming. New exercises at the end of each chapter. New programming exercises and projects at the end of each chapter. New student-focused pedagogy and a new two-color design to enhance the learning process.

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Game Coding Complete

Mike McShaffry, David Graham

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

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The Design and Implementation of the FreeBSD Operating System

Marshall Kirk McKusick, George V. Neville-Neil

FreeBSD - Comprehensive, up-to-date, and authoritative - truly the latest and greatest from the source!

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Linux System Programming

Robert Love

This book is about writing software that makes the most effective use of the system you're running on -- code that interfaces directly with the kernel and core system libraries, including the shell, text editor, compiler, debugger, core utilities, and system daemons. The majority of both Unix and Linux code is still written at the system level, and Linux System Programming focuses on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist. Written primarily for engineers looking to program (better) at the low level, this book is an ideal teaching tool for any programmer. Even with the trend toward high-level development, either through web software (such as PHP) or managed code (C#), someone still has to write the PHP interpreter and the C# virtual machine. Linux System Programming gives you an understanding of core internals that makes for better code, no matter where it appears in the stack. Debugging high-level code often requires you to understand the system calls and kernel behavior of your operating system, too. Key topics include: An overview of Linux, the kernel, the C library, and the C compiler Reading from and writing to files, along with other basic file I/O operations, including how the Linux kernel implements and manages file I/O Buffer size management, including the Standard I/O library Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes File and directories-creating, moving, copying, deleting, and managing them Memory management -- interfaces for allocating memory, managing the memory you have, and optimizing your memory access Signals and their role on a Unix system, plus basic and advanced signal interfaces Time, sleeping, and clock management, starting with the basics and continuing through POSIX clocks and high resolution timers With Linux System Programming, you will be able to take an in-depth look at Linux from both a theoretical and an applied perspective as you cover a wide range of programming topics.

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Operating System Concepts

Abraham Silberschatz, Peter B. Galvin, Greg Gagne

Operating System Concepts, now in its ninth edition, continues to provide a solid theoretical foundation for understanding operating systems. The ninth edition has been thoroughly updated to include contemporary examples of how operating systems function. The text includes content to bridge the gap between concepts and actual implementations. End-of-chapter problems, exercises, review questions, and programming exercises help to further reinforce important concepts. A new Virtual Machine provides interactive exercises to help engage students with the material.

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An Embedded Software Primer

David E. Simon

Simon introduces the broad range of applications for embedded software and then reviews each major issue facing developers, offering practical solutions, techniques, and good habits that apply no matter which processor, real-time operating systems, methodology, or application is used.

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