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Ralph Johnson, Erich Gamma, John Vlissides, Richard Helm
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001
Martin Fowler, Kent Beck
Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.
Steven Sanderson has seen the ASP.NET MVC framework mature from the start, so his experience, combined with comprehensive coverage of all its features, including those in the official MVC development toolkit, offers the clearest understanding of how this exciting framework could improve your coding efficiency—and you'll gain invaluable awareness of security, deployment, and interoperability challenges. The ASP.NET MVC Framework is the evolution of Microsoft's ASP.NET web platform. It introduced a radical high–productivity programming model that promotes cleaner code architecture, test–driven development, and powerful extensibility, combined with all the benefits of ASP.NET 3.5. An integral benefit of this book is that the core Model–View–Controller architectural concepts are not simply explained or discussed in isolation, but demonstrated in action. You'll work through an extended tutorial to create a working e–commerce web application that combines ASP.NET MVC with the latest C# 3.0 language features and unit–testing best practices. By gaining this invaluable, practical experience, you can discover MVCs strengths and weaknesses for yourself—and put your best learned theory into practice.
Stanley B. Lippman
There is a lot of misinformation and myth about the overhead and costs associated with C++. Now Stan Lippman, the acclaimed author of the C++ Primer, answers the call for a book that gives strategy guidelines for C++ programming. Inside the C++ Object Model explains where overhead costs reside and what they actually consist of. The author explains which parts vary by implementation and which are invariant. He tells how the various implementation models arose, points out areas where they are likely to evolve, and explains why they are what they are. This book is a must for C++ programmers who want to understand the semantic implications of the C++ object model and how the model affects their programs.
This is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: object-orientation.A whole generation was introduced to object technology through the first edition of this book. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; object-oriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, object-oriented languages, memory management, and many other essential topics.All software developers and computer science students, worldwide.
John Resig, Bear Bibeault
Michael J. Folk, Bill Zoellick, Greg Riccardi
Based on the bestselling File Structures, Second Edition, this book takes an object-oriented approach to the study of file structures. It allows students and professionals to acquire the fundamental tools needed to design intelligent, cost-effective, and appropriate solutions to file structure problems. The book begins by presenting the software and hardware characteristics that combine to make file structure design important to application development. It continues with a thorough treatment of the tools that support effective use of files for storing and retrieving information. This book teaches design by putting the hands-on work of constructing and running programs at the center of the learning process. By following the many programming examples included in the book and in the exercise sets, readers will gain a significant understanding of object-oriented techniques and will see how C++ can be an effective software development tool. HIGHLIGHTS Presents file structures techniques, including direct access I/O, buffer packing and unpacking, indexing, cosequential processing, B-trees, and external hashing. Includes extensive coverage of secondary storage devices, including disk, tape, and CD-ROM. Covers the practice of object-oriented design and programming with complete implementations in C++. Every line of code in the book has been tested on a variety of C++ systems and is available on the Internet. Develops a collection of C++ classes that provide a framework for solving file structure problems. Includes class definitions, sample applications and programming problems and exercises, making this book a valuable learning and reference tool. **Instructor's materials are available from your sales rep. If you do not know your local sales representative, please call 1-800-552-2499 for assistance, or use the Addison Wesley Longman rep-locator at http: //hepg.awl.com/rep-locator. 0201874016B04062001