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Thomas H. Cormen
Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition. As of the third edition, this textbook is published exclusively by the MIT Press.
Steven S. Skiena
Expanding on the highly successful formula of the first edition, this book now serves as the primary textbook of choice for any algorithm design course while maintaining its status as the premier practical reference guide to algorithms.
Donald A. Norman
Reveals a current trend in smart design that can enable companies to move to or remain on the leading edge of the competitive frontier, offering a primer on how and why various products succeed or fail to satisfy consumers. Originally published as The Psychology of Everyday Things. Reprint. 25,000 first printing.
Stuart Jonathan Russell, Peter Norvig
Artificial intelligence: A Modern Approach, 3e,is ideal for one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. It is also a valuable resource for computer professionals, linguists, and cognitive scientists interested in artificial intelligence. The revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.
Norman L. Kerth
Use Team-Based Review Sessions to Maximize What You Learn from Each Project With detailed scenarios, imaginative illustrations, and step-by-step instructions, consultant and speaker Norman L. Kerth guides readers through productive, empowering retrospectives of project performance. Whether your shop calls them postmortems or postpartums or something else, project retrospectives offer organizations a formal method for preserving the valuable lessons learned from the successes and failures of every project. These lessons and the changes identified by the community will foster stronger teams and savings on subsequent efforts. For a retrospective to be effective and successful, though, it needs to be safe. Kerth shows facilitators and participants how to defeat the fear of retribution and establish an air of mutual trust. One tool is Kerth's Prime Directive: Regardless of what we discover, we must understand and truly believe that everyone did the best job he or she could, given what was known at the time, his or her skills and abilities, the resources available, and the situation at hand. Applying years of experience as a project retrospective facilitator for software organizations, Kerth reveals his secrets for managing the sensitive, often emotionally charged issues that arise as teams relive and learn from each project. Don't move on to your next project without consulting and using this readable, practical handbook. Each member of your team will be better prepared for the next deadline.
Frederick Phillips Brooks
No book on software project management has been as influential and timeless as The Mythical Man-Month. Blending software engineering facts with thought-provoking personal opinions, author Fred Brooks offers insight into managing the development of complex computer systems. In this twentieth anniversary edition, the original text is accompanied by Fred Brooks' current advice and thoughts based on the newest developments in the computer industry. In four added chapters, including his 1986 article, No Silver Bullet, Brooks asks whether there is yet a silver bullet for software productivity and gives his latest opinions on the mythical man-month.
The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks and have had enough of system crashes. In "The Humane Interface", Jef Raskin--the legendary, controversial creator of the original Apple Macintosh project--shows that there is another path. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from the author's own work.
Abraham Silberschatz, Peter B. Galvin, Greg Gagne
Another defining moment in the evolution of operating systems Small footprint operating systems, such as those driving the handheld devices that the baby dinosaurs are using on the cover, are just one of the cutting-edge applications you’ll find in Silberschatz, Galvin, and Gagne’s Operating System Concepts, Seventh Edition. By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today’s operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations Increased coverage of user perspective in Chapter 1. Increased coverage of OS design throughout. A new chapter on real-time and embedded systems (Chapter 19). A new chapter on multimedia (Chapter 20). Additional coverage of security and protection. Additional coverage of distributed programming. New exercises at the end of each chapter. New programming exercises and projects at the end of each chapter. New student-focused pedagogy and a new two-color design to enhance the learning process.
William Lidwell, Kritina Holden, Jill Butler
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design workùuntil now. Universal Principles of Design is the first cross-disciplinary reference of design. Richly illustrated and easy to navigate, this book pairs clear explanations of the design concepts featured with visual examples of those concepts applied in practice. From the 80/20 rule to chunking, from baby-face bias to Ockham's razor, and from self-similarity to storytelling, 100 design concepts are defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
William Lidwell, Kritina Holden, Jill Butler
A cross-disciplinary reference of design. Pairs common design concepts with examples that illustrate them in practice.
In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you'll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what's happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you'll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.
Adnan Aziz, Amit Prakash
This book is subsumed by our new work "Elements of Programming Interviews" (EPI), also available from Amazon.com Compared to "Algorithms for Interviews", EPI has many more problems (300 vs 174), increases emphasis on problems that can be solved without specialized knowledge has much more code (over 250 programs) and over 100 figures, and is more bug free. You can view a sample chapter from EPI at Adnan Aziz's homepage (http://bit.ly/adnanaziz)
Steven Gary Blank
The book offers the practical and proven four-step Customer Development process for search and offers insight into what makes some startups successful and leaves others selling off their furniture. Rather than blindly execute a plan, The Four Steps helps uncover flaws in product and business plans and correct them before they become costly. Rapid iteration, customer feedback, testing your assumptions are all explained in this book.
Barry W. Boehm, Richard Turner
* *Helps organization achieve the speed of agility without sacrificing the discipline of process *For quick learning and easy reference, the margins contain a "fast track" summary of the material *Forewords by Grady Booch, Alistair Cockburn, and Watts Humphrey!
Tom DeMarco, Timothy R. Lister
The legendary 'anti-Dilbert' book on managing software projects by focusing on people - now fully updated for today's projects and methodologies * *Combines humor and wisdom to deliver timeless, practical advice every software manager and developer can use *Updated and reorganized, with seven brand-new chapters *Now addresses leadership, generational differences, distributed and diverse teams, managing risk, holding effective meetings, and using email the right way For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today's development environments and challenges. For example, the book now discusses pathologies of leadership that hadn't previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.