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Provides information on the core concepts of Lisp progamming, covering such topics as recursion, input/output, object-oriented programming, and macros, and offers instructions on creating complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle.
Robotics is becoming an increasingly popular field for hobbyists and professionals alike. The cost of the mechanics and electronics required to build a robot are low enough that almost anybody can afford it. The hardware that used to require government funding or a large university is now available to the average person. At the same time, programming is becoming a more common skill. This book combines the most sophisticated parts of robotics and programming to fill a real gap in available information. Most robotics books today use microcontrollers as the “brains” of the robots. This approach is fine for smaller, less expensive projects, but has serious limitations. When attempting to build a robot with sophisticated movements, navigation abilities, vision, and picture-capturing abilities, it is better to use a single board computer (SBC) such as Linux as the controller.
Erlang is a concurrent, functional programming language designed for programming large industrial real-time systems. The language is untyped and has a pattern matching syntax. Functions are written as a set of recursion equations and the language has explicit concurrency and asynchronous message passing. Written in a tutorial style, this book emphasizes learning through example, illustrating a number of problems in designing and programming concurrent fault-tolerant real-time systems. This edition features new chapters on distributed programming, distributed programming techniques and distributed data.
Dealing with amateur robotics building, this book contains the servo motor technology, microcontrolled robots, remote control, Lego Mindstorms Kits, and other commercial kits. It provides coverage of Robotix-based Robots, Lego Technic-based Robots, Functionoids with Lego Mindstorms, and Location and Motorized Systems with Servo Motors.
In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using touch screens Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet Who this book is for Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Table of Contents Introduction Light 'Em Up LED Effects Simple Sounders and Sensors Driving a DC Motor Binary Counters LED Displays Liquid Crystal Displays Servos Steppers and Robots Pressure Sensors Touch Screens Temperature Sensors Ultrasonic Rangefinders Reading and Writing to an SD Card Making an RFID Reader Communicating over Ethernet
John-David Warren, Josh Adams, Harald Molle
This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Basics of motor-control Basics of PCB design and fabrication R/C control and decoding Autonomous sensor guidance Frame building from various materials Instructions for a variety of robot designs Who this book is for Electronics and robotics hobbyists and DIY builders. Table of Contents The Basics Arduino for Robotics Let’s Get Moving Linus the Line-Bot Wally the Wall-Bot Making PCBs The Bug-Bot Explorer-Bot RoboBoat Lawn-Bot 400 The Seg-Bot The Battle-Bot Alternate Control
Learning robotics by yourself isnt easy, but it helps when the encouragement comes from an expert whos spent years in the field. Not only does author David Cook assist you in understanding the component parts of robot development, but he also presents valuable techniques that prepare you to make new discoveries on your own. Cook begins with the anatomy of a homemade robot and gives you the best advice on how to proceed successfully. General sources for tools and parts are provided in a consolidated list, and specific parts are recommended throughout the book. Also, basic safety precautions and essential measuring and numbering systems are promoted throughout. Specific tools and parts covered include digital multimeters, motors, wheels, resistors, LEDs, photoresistors, transistors, chips, gears, nut drivers, batteries, and more. Robot Building for Beginners is an inspiring book that provides an essential base of practical knowledge for anyone getting started in amateur robotics.
Bradford W. Parkinson, James J. Spilker
This is the second volume in a two-volume set. The books explain the technology, performance and applications of the Global Positioning System (GPS) and each chapter is written by an expert in the field. This volume concentrates on applications.