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Top software-design books mentioned on stackoverflow.com

Working Effectively with Legacy Code

Michael C. Feathers

The average book on Agile software development describes a fairyland of greenfield projects, with wall-to-wall tests that run after every few edits, and clean & simple source code.

The average software project, in our industry, was written under some aspect of code-and-fix, and without automated unit tests. And we can't just throw this code away; it represents a significant effort debugging and maintaining. It contains many latent requirements decisions. Just as Agile processes are incremental, Agile adoption must be incremental too. No more throwing away code just because it looked at us funny.

Mike begins his book with a very diplomatic definition of "Legacy". I'l skip ahead to the undiplomatic version: Legacy code is code without unit tests.

Before cleaning that code up, and before adding new features and removing bugs, such code must be de-legacified. It needs unit tests.

To add unit tests, you must change the code. To change the code, you need unit tests to show how safe your change was.

The core of the book is a cookbook of recipes to conduct various careful attacks. Each presents a particular problem, and a relatively safe way to migrate the code towards tests.

Code undergoing this migration will begin to experience the benefits of unit tests, and these benefits will incrementally make new tests easier to write. These efforts will make aspects of a legacy codebase easy to change.

It's an unfortunate commentary on the state of our programming industry how much we need this book.

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Design Patterns

Ralph Johnson, Erich Gamma, John Vlissides, Richard Helm

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001

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Clean Code

Robert C. Martin

An extremely pragmatic method for writing better code from the start, and ultimately producing more robust applications.

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Domain-driven Design

Eric Evans

Describes ways to incorporate domain modeling into software development.

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Patterns of Enterprise Application Architecture

Martin Fowler

This volume is a handbook for enterprise system developers, guiding them through the intricacies and lessons learned in enterprise application development. It provides proven solutions to the everyday problems facing information systems developers.

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Code Complete

Steve McConnell

Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)

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Martin Fowler, Kent Beck

Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.

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Head First Design Patterns

Eric Freeman, Elisabeth Freeman, Kathy Sierra, Bert Bates

Provides design patterns to help with software development using the Java programming language.

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Applying UML and Patterns

Craig Larman

This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.

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Refactoring to Patterns

Joshua Kerievsky

Kerievsky lays the foundation for maximizing the use of design patterns by helping the reader view them in the context of refactorings. He ties together two of the most popular methods in software engineering today--refactoring and design patterns--as he helps the experienced developer create more robust software.

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Enterprise Integration Patterns

Gregor Hohpe, Bobby Woolf

Would you like to use a consistent visual notation for drawing integration solutions? "Look inside the front cover." Do you want to harness the power of asynchronous systems without getting caught in the pitfalls? "See "Thinking Asynchronously" in the Introduction." Do you want to know which style of application integration is best for your purposes? "See Chapter 2, Integration Styles." Do you want to learn techniques for processing messages concurrently? "See Chapter 10, Competing Consumers and Message Dispatcher." Do you want to learn how you can track asynchronous messages as they flow across distributed systems? "See Chapter 11, Message History and Message Store." Do you want to understand how a system designed using integration patterns can be implemented using Java Web services, .NET message queuing, and a TIBCO-based publish-subscribe architecture? "See Chapter 9, Interlude: Composed Messaging." Utilizing years of practical experience, seasoned experts Gregor Hohpe and Bobby Woolf show how asynchronous messaging has proven to be the best strategy for enterprise integration success. However, building and deploying messaging solutions presents a number of problems for developers. " Enterprise Integration Patterns " provides an invaluable catalog of sixty-five patterns, with real-world solutions that demonstrate the formidable of messaging and help you to design effective messaging solutions for your enterprise. The authors also include examples covering a variety of different integration technologies, such as JMS, MSMQ, TIBCO ActiveEnterprise, Microsoft BizTalk, SOAP, and XSL. A case study describing a bond trading system illustrates the patterns in practice, and the book offers a look at emerging standards, as well as insights into what the future of enterprise integration might hold. This book provides a consistent vocabulary and visual notation framework to describe large-scale integration solutions across many technologies. It also explores in detail the advantages and limitations of asynchronous messaging architectures. The authors present practical advice on designing code that connects an application to a messaging system, and provide extensive information to help you determine when to send a message, how to route it to the proper destination, and how to monitor the health of a messaging system. If you want to know how to manage, monitor, and maintain a messaging system once it is in use, get this book. 0321200683B09122003

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Practical API Design

Jaroslav Tulach

You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need! Teaches you how to write an API that will stand the test of time Written by the designer of the NetBeans API at Sun Technologies Based on best practices, scalability, and API design patterns

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Pattern-Oriented Software Architecture, A System of Patterns

Frank Buschmann

Pattern - Oriented Software Architecture A System of Patterns Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal of Siemens AG, Germany Pattern-oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high-level architectural patterns and medium-level design patterns to low-level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern descriptions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern descriptions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/

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The Practice of Programming

Brian W. Kernighan, Rob Pike

Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages.

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Documenting Software Architectures

Paul Clements

A complete, timely update to the classic work on capturing software architecture in writing • •Updated to use UML 2.0 throughout, with a complete Java/SOA-based case study, and covers architecture documentation in agile/lightweight/spiral environments. •Covers goals, strategies, rules, and hands-on best practices, and provides proven templates for generating coherent documentation. •Foreword by Grady Booch. This book's first edition offered breakthrough, start-to-finish guidance for software architects who want to document their architectures in a way that others can understand and accurately implement. Already a classic - and still a best-seller - this book has now been thoroughly updated to reflect today's most important software trends. Both an overview and a hands-on guide, this book introduces the uses of software architecture documentation; provides rules for sound documentation; shows how to document both interfaces and behavior; and offers proven templates for generating coherent documentation. This edition's extensive updates include: • •The use of UML 2.0 throughout. •A new case study based on Java and SOA. •Coverage of architectures generated via agile, lightweight, and spiral methods. •Updates for consistency with SEI's growing portfolio of architecture courses. •Clearer terminology and explanations throughout. •Coverage of frameworks such as TOGAF, DODAF, and FEAF. •Coverage of documentation tools such as wikis and Lattix DSMs. •New techniques for documenting variability across product lines. •Best practices for reviewing and validating documentation. •Comparisons of 'Views and Beyond' vs '4+1' approaches. •Improved alignment with the IEEE-471 standard. This book continues to stand alone in helping architects document their architectures so they will actually be implemented as intended.

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Software Architecture in Practice

Len Bass, Paul Clements, Rick Kazman

• •A thorough introduction to all aspects of software architecture •Shows how the knowledge and application of software architecture can help an organisation achieve the quality goals of its systems •The field of software architecture continues to grow, and this book is the leading introduction

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Core J2EE Patterns

Deepak Alur, John Crupi, Dan Malks

Explains how to leverage Java's architecture and mechanisms to design enterprise applications and considers code modularity, nonduplication, network efficiency, maintainability, and reusability.

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Essential Software Architecture

Ian Gorton

Weitere Angaben Verfasser: Ian Gorton is a member of the Empirical Software Engineering group at National ICT Australia (NICTA), based in Sydney, Australia. NICTA is Australia's centre of excellence for Information and Communications Technology R&D. He was previously the Chief Architect in Information Sciences and Engineering at PNNL in USA, and has also worked for IBM Transarc, Microsoft Australia and CSIRO. "I'm basically a software {architect, researcher, engineer}. I work on a whole range of projects, including new middleware technology R&D, designing architectures for enterprise applications, and carrying out software architecture research. I guess I must enjoy the variety!"

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Designing Object-oriented Software

Rebecca Wirfs-Brock

Software -- Software Engineering.

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Practical Django Projects

James Bennett

Provides information on using the Python-based framework to create Web sites.

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Structured Design

Edward Yourdon, Larry L. Constantine

A valuable new approach to computer systems and program design, structured design is quickly becoming the standard industrial technique for significantly improving productivity, enhancing reliability, and lowering maintenance costs.

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A Practical Guide to Enterprise Architecture

James McGovern

bull; Written by expert practitioners who have hands-on experience solving real-world problems for large corporations bull; Helps enterprise architects make sense of data, systems, software, services, product lines, methodologies, and much more bull; Provides explanation of theory and implementation with real-world business examples to support key points

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UML 2 and the Unified Process

Jim Arlow

This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP).

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Dynamics of Software Development

Jim McCarthy

Opening moves; The organization; The competition; The customer; The design; Development; The middle game; Ship mode; The launch; Appendix; Index.

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Software Engineering Best Practices : Lessons from Successful Projects in the Top Companies

Capers Jones

Proven techniques for software engineering success This in-depth volume examines software engineering topics that are not covered elsewhere: the question of why software engineering has developed more than 2,500 programming languages; problems with traditional definitions of software quality; and problems with common metrics, "lines of code," and "cost per defect" that violate standard economic assumptions. The book notes that a majority of "new" projects are actually replacements for legacy applications, illustrating that data mining for lost requirements should be a standard practice. Difficult social engineering issues are also covered, such as how to minimize harm from layoffs and downsizing. Software Engineering Best Practices explains how to effectively plan, size, schedule, and manage software projects of all types, using solid engineering procedures. It details proven methods, from initial requirements through 20 years of maintenance. Portions of the book have been extensively reviewed by key engineers from top companies, including IBM, Microsoft, Unisys, and Sony. Manage Agile, hierarchical, matrix, and virtual software development teams Optimize software quality using JAD, OFD, TSP, static analysis, inspections, and other methods with proven success records Use high-speed functional metrics to assess productivity and quality levels Plan optimal organization, from small teams through more than 1,000 personnel

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Evaluating Software Architectures

Paul Clements, Rick Kazman, Mark Klein

The foundation of any software system is its architecture. Using this book, you can evaluate every aspect of architecture in advance, at remarkably low cost -- identifying improvements that can dramatically improve any system's performance, security, reliability, and maintainability. As the practice of software architecture has matured, it has become possible to identify causal connections between architectural design decisions and the qualities and properties that result downstream in the systems that follow from them. This book shows how, offering step-by-step guidance, as well as detailed practical examples -- complete with sample artifacts reflective of those that evaluators will encounter. The techniques presented here are applicable not only to software architectures, but also to system architectures encompassing computing hardware, networking equipment, and other elements. For all software architects, software engineers, developers, IT managers, and others responsible for creating, evaluating, or implementing software architectures.

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Leading a Software Development Team

Richard Whitehead

This book aims to provide help and advice for IT professionals in this situation by offering solutions to the most commonly encountered problems, such as getting a project out on time, coping with the demands of leading a team, implementing new methodologies or technologies. It is written by a team leader for other team leaders with a focus on practical advice rather than management theory or process issues. It would be targeted at experienced software engineers, developers and architects who have been promoted to the role of team leader.

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Tutorial on software design techniques

Peter Freeman, Anthony I. Wasserman

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Architecting Mobile Solutions for the Enterprise

Dino Esposito

Provides information on creating an effective mobile computing strategy that meets the needs of an enterprise.

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