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Ralph Johnson, Erich Gamma, John Vlissides, Richard Helm
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001
This volume is a handbook for enterprise system developers, guiding them through the intricacies and lessons learned in enterprise application development. It provides proven solutions to the everyday problems facing information systems developers.
Martin Fowler, Kent Beck
Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.
In designing large-scale C++ applications, you are entering a dimension barely skimmed by most C++ books, particularly considering experience with small programming projects does not scale up to larger projects. This book unites high-level design concepts with specific C++ programming details to reveal practical methods for planning and implementing high-quality large C++ systems. You will learn the importance of physical design in large systems, how to structure your software as an acyclic hierarchy of components, and techniques for reducing link-time and compile-time dependencies. Then the book turns to logical design issues--architecting a component, designing a function, and implementing an object--all in the context of a large-project environment.
Robert C. Martin
Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author incudes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application -- from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. Covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Gregor Hohpe, Bobby Woolf
Would you like to use a consistent visual notation for drawing integration solutions? "Look inside the front cover." Do you want to harness the power of asynchronous systems without getting caught in the pitfalls? "See "Thinking Asynchronously" in the Introduction." Do you want to know which style of application integration is best for your purposes? "See Chapter 2, Integration Styles." Do you want to learn techniques for processing messages concurrently? "See Chapter 10, Competing Consumers and Message Dispatcher." Do you want to learn how you can track asynchronous messages as they flow across distributed systems? "See Chapter 11, Message History and Message Store." Do you want to understand how a system designed using integration patterns can be implemented using Java Web services, .NET message queuing, and a TIBCO-based publish-subscribe architecture? "See Chapter 9, Interlude: Composed Messaging." Utilizing years of practical experience, seasoned experts Gregor Hohpe and Bobby Woolf show how asynchronous messaging has proven to be the best strategy for enterprise integration success. However, building and deploying messaging solutions presents a number of problems for developers. " Enterprise Integration Patterns " provides an invaluable catalog of sixty-five patterns, with real-world solutions that demonstrate the formidable of messaging and help you to design effective messaging solutions for your enterprise. The authors also include examples covering a variety of different integration technologies, such as JMS, MSMQ, TIBCO ActiveEnterprise, Microsoft BizTalk, SOAP, and XSL. A case study describing a bond trading system illustrates the patterns in practice, and the book offers a look at emerging standards, as well as insights into what the future of enterprise integration might hold. This book provides a consistent vocabulary and visual notation framework to describe large-scale integration solutions across many technologies. It also explores in detail the advantages and limitations of asynchronous messaging architectures. The authors present practical advice on designing code that connects an application to a messaging system, and provide extensive information to help you determine when to send a message, how to route it to the proper destination, and how to monitor the health of a messaging system. If you want to know how to manage, monitor, and maintain a messaging system once it is in use, get this book. 0321200683B09122003
“For software developers of all experience levels looking to improve their results, and design and implement domain-driven enterprise applications consistently with the best current state of professional practice, Implementing Domain-Driven Design will impart a treasure trove of knowledge hard won within the DDD and enterprise application architecture communities over the last couple decades.” –Randy Stafford, Architect At-Large, Oracle Coherence Product Development “This book is a must-read for anybody looking to put DDD into practice.” –Udi Dahan, Founder of NServiceBus Implementing Domain-Driven Design presents a top-down approach to understanding domain-driven design (DDD) in a way that fluently connects strategic patterns to fundamental tactical programming tools. Vaughn Vernon couples guided approaches to implementation with modern architectures, highlighting the importance and value of focusing on the business domain while balancing technical considerations. Building on Eric Evans' seminal book, Domain-Driven Design, the author presents practical DDD techniques through examples from familiar domains. Each principle is backed up by realistic Java examples–all applicable to C# developers–and all content is tied together by a single case study: the delivery of a large-scale Scrum-based SaaS system for a multitenant environment. The author takes you far beyond “DDD-lite” approaches that embrace DDD solely as a technical toolset, and shows you how to fully leverage DDD's “strategic design patterns” using Bounded Context, Context Maps, and the Ubiquitous Language. Using these techniques and examples, you can reduce time to market and improve quality, as you build software that is more flexible, more scalable, and more tightly aligned to business goals. Coverage includes Getting started the right way with DDD, so you can rapidly gain value from it Using DDD within diverse architectures, including Hexagonal, SOA, REST, CQRS, Event-Driven, and Fabric/Grid-Based Appropriately designing and applying Entities–and learning when to use Value Objects instead Mastering DDD's powerful new Domain Events technique Designing Repositories for ORM, NoSQL, and other databases
A quick and reliable way to build proven databases for core business functions Industry experts raved about The Data Model Resource Book when it was first published in March 1997 because it provided a simple, cost-effective way to design databases for core business functions. Len Silverston has now revised and updated the hugely successful First Edition, while adding a companion volume to take care of more specific requirements of different businesses. Each volume is accompanied by a CD-ROM, which is sold separately. Each CD-ROM provides powerful design templates discussed in the books in a ready-to-use electronic format, allowing companies and individuals to develop the databases they need at a fraction of the cost and a third of the time it would take to build them from scratch. Updating the data models from the First Edition CD-ROM, this resource allows database developers to quickly load a core set of data models and customize them to support a wide range of business functions.
In his long-awaited book, Martin Fowler has done for application domain patterns what the Gang of Four [Gamma et al.] have done for general purpose design patterns in their book, Design Patterns: Elements of Reusable Object-Oriented Software. This book is a must have for all analysts and designers doing object-oriented business modeling and business process re-engineering. —Donald G. Firesmith, Knowledge Systems Corporation Fowler shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains, including trading, measurement, accounting, and organizational relationships.
The long-awaited revision of THE book on learning proper OO analysis and design, from UML founder Grady Booch is back!
Design patterns, which express relationships between recurring problems and proven solutions, have become immensely popular in the world of software development. More and more software developers are recognizing the supreme usefulness of design patterns and how they ease the design and delivery of software applications. This book builds upon the information presented in the seminal work in this field, Design Patterns: Elements of Reusable Object-Oriented Software, and gives software professionals the information they need to recognize and write their own patterns. Pattern Hatching, written by one of the co-authors of Design Patterns, truly helps the software professional apply one of the most popular concepts in software development.
Pattern - Oriented Software Architecture A System of Patterns Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal of Siemens AG, Germany Pattern-oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high-level architectural patterns and medium-level design patterns to low-level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern descriptions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern descriptions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/
Master the Unified Modeling Language, the new standard for object orientation. It's not enough just to learn an object-oriented language. A proficient programmer must also have the ability to design robust, scalable, maintainable systems. Applying UML and Patterns was written especially to provide the foundation for a complete understanding of the object paradigm, and how to put it to practical use. "Applying UML and Patterns" provides beginning object programmers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. This book strongly emphasizes translating theoretical concepts to practical applications, including: Mapping object-oriented diagrams directly to Java code Expressing models using UML Integrating patterns for analysis and design Creating layered architectures Building frameworks Using a single integrated case study throughout the book, "Applying UML and Patterns" provides a comprehensive, hands-on approach that gives a thorough grounding to beginning and intermediate programmers. This book is also available as part of Applying UML and Patterns - The Complete Video Course (ISBN: 0-13-025559-9).
A complete, timely update to the classic work on capturing software architecture in writing • •Updated to use UML 2.0 throughout, with a complete Java/SOA-based case study, and covers architecture documentation in agile/lightweight/spiral environments. •Covers goals, strategies, rules, and hands-on best practices, and provides proven templates for generating coherent documentation. •Foreword by Grady Booch. This book's first edition offered breakthrough, start-to-finish guidance for software architects who want to document their architectures in a way that others can understand and accurately implement. Already a classic - and still a best-seller - this book has now been thoroughly updated to reflect today's most important software trends. Both an overview and a hands-on guide, this book introduces the uses of software architecture documentation; provides rules for sound documentation; shows how to document both interfaces and behavior; and offers proven templates for generating coherent documentation. This edition's extensive updates include: • •The use of UML 2.0 throughout. •A new case study based on Java and SOA. •Coverage of architectures generated via agile, lightweight, and spiral methods. •Updates for consistency with SEI's growing portfolio of architecture courses. •Clearer terminology and explanations throughout. •Coverage of frameworks such as TOGAF, DODAF, and FEAF. •Coverage of documentation tools such as wikis and Lattix DSMs. •New techniques for documenting variability across product lines. •Best practices for reviewing and validating documentation. •Comparisons of 'Views and Beyond' vs '4+1' approaches. •Improved alignment with the IEEE-471 standard. This book continues to stand alone in helping architects document their architectures so they will actually be implemented as intended.
Rebecca Wirfs-Brock, Alan McKean
Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.
A quick and reliable way to build proven databases for core business functions Industry experts raved about The Data Model Resource Book when it was first published in March 1997 because it provided a simple, cost-effective way to design databases for core business functions. Len Silverston has now revised and updated the hugely successful First Edition, while adding a companion volume to take care of more specific requirements of different businesses. Each volume is accompanied by a CD-ROM, which is sold separately. Each CD-ROM provides powerful design templates discussed in the books in a ready-to-use electronic format, allowing companies and individuals to develop the databases they need at a fraction of the cost and a third of the time it would take to build them from scratch. With each business function boasting its own directory, this CD-ROM provides a variety of data models for specific implementations in such areas as financial services, insurance, retail, healthcare, universities, and telecom.
Len Bass, Paul Clements, Rick Kazman
• •A thorough introduction to all aspects of software architecture •Shows how the knowledge and application of software architecture can help an organisation achieve the quality goals of its systems •The field of software architecture continues to grow, and this book is the leading introduction
Joel Spolsky began his legendary web log, www.joelonsoftware.com, in March 2000, in order to offer insights for improving the world of programming. Spolsky based these observations on years of personal experience. The result just a handful of years later? Spolsky's technical knowledge, caustic wit, and extraordinary writing skills have earned him status as a programming guru! His blog has become renowned throughout the programming worldnow linked to more than 600 websites and translated into over 30 languages. Joel on Software covers every conceivable aspect of software programming—from the best way to write code, to the best way to design an office in which to write code! All programmers, all people who want to enhance their knowledge of programmers, and all who are trying to manage programmers will surely relate to Joel's musings. Table of Contents Choosing a Language Back to Basics The Joel Test: 12 Steps to Better Code The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) Painless Functional Specifications Part 1: Why Bother? Painless Functional Specifications Part 2: What’s a Spec? Painless Functional Specifications Part 3: But . . . How? Painless Functional Specifications Part 4: Tips Painless Software Schedules Daily Builds Are Your Friend Hard-Assed Bug Fixin’ Five Worlds Paper Prototyping Don’t Let Architecture Astronauts Scare You Fire and Motion Craftsmanship Three Wrong Ideas from Computer Science Biculturalism Get Crash Reports From Users—Automatically! The Guerilla Guide to Interviewing Incentive Pay Considered Harmful Top Five (Wrong) Reasons You Don’t Have Testers Human Task Switches Considered Harmful Things You Should Never Do, Part One The Iceberg Secret, Revealed The Law of Leaky Abstractions Lord Palmerston on Programming Measurement Rick Chapman Is In Search of Stupidity What Is the Work of Dogs in This Country? Getting Things Done When You’re Only a Grunt Two Stories Big Macs vs. The Naked Chef Nothing Is As Simple As It Seems In Defense of Not-Invented-Here Syndrome Strategy Letter I: Ben & Jerry’s vs. Amazon Strategy Letter II: Chicken-and-Egg Problems Strategy Letter III: Let Me Go Back! Strategy Letter IV: Bloatware and the 80/20 Myth Strategy Letter V: The Economics of Open Source A Week of Murphy’s Law Gone Wild How Microsoft Lost the API War Microsoft Goes Bonkers Our .NET Strategy Please Sir May I Have a Linker?
William J. Brown
"The AntiPatterns authors have clearly been there and done that when it comes to managing software development efforts. I resonated with one insight after another, having witnessed too many wayward projects myself. The experience in this book is palpable." -John Vlissides, IBM Research "This book allows managers, architects, and developers to learn from the painful mistakes of others. The high-level AntiPatterns on software architecture are a particularly valuable contribution to software engineering. Highly recommended!" -Kyle Brown Author of The Design Patterns Smalltalk Companion "AntiPatterns continues the trend started in Design Patterns. The authors have discovered and named common problem situations resulting from poor management or architecture control, mistakes which most experienced practitioners will recognize. Should you find yourself with one of the AntiPatterns, they even provide some clues on how to get yourself out of the situation." -Gerard Meszaros, Chief Architect, Object Systems Group Are you headed into the software development mine field? Follow someone if you can, but if you're on your own-better get the map! AntiPatterns is the map. This book helps you navigate through today's dangerous software development projects. Just look at the statistics: * Nearly one-third of all software projects are cancelled. * Two-thirds of all software projects encounter cost overruns in excess of 200%. * Over 80% of all software projects are deemed failures. While patterns help you to identify and implement procedures, designs, and codes that work, AntiPatterns do the exact opposite; they let you zero-in on the development detonators, architectural tripwires, and personality booby traps that can spell doom for your project. Written by an all-star team of object-oriented systems developers, AntiPatterns identifies 40 of the most common AntiPatterns in the areas of software development, architecture, and project management. The authors then show you how to detect and defuse AntiPatterns as well as supply refactored solutions for each AntiPattern presented.