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Top user-experience books mentioned on stackoverflow.com

Don't Make Me Think!

Steve Krug

Web-usability expert Steve Krug updates his classic guide to designing intuitive navigation for the ideal user experience.

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Don't Make Me Think!

Steve Krug

Discusses how to design usable Web sites by exploring how users really use the Web and offers suggestions for streamlining navigation, creating a home page, and writing for Web sites.

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The Design of Everyday Things

Donald A. Norman

Reveals a current trend in smart design that can enable companies to move to or remain on the leading edge of the competitive frontier, offering a primer on how and why various products succeed or fail to satisfy consumers. Originally published as The Psychology of Everyday Things. Reprint. 25,000 first printing.

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About face 3

Alan Cooper, Robert Reimann, Dave Cronin

While the ideas and principles in the original book remain as relevant as ever, the examples in "About Face 3" are updated to reflect the evolution of the Web. Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind, that is, to make them more powerful and enjoyable for people who use them. "About Face 3" ensures that these objectives are met with the utmost ease and efficiency. Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build - a practice known as "Interaction Design." Cooper is now the leader in this growing field.

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The Psychology of Everyday Things

Donald A. Norman

Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The book presents examples aplenty, among them, the VCR, computer, and office telephone, all models of how not to design for people. But good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. But the designer must care. The author is a world-famous psychologist and pioneer in the application of cognitive science. His aim is to raise the consciousness of both consumers and designers to the delights of products that are easy to use and understand.

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User Interface Design for Programmers

Joel Spolsky

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

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Designing Interfaces

Jenifer Tidwell

Provides information on designing easy-to-use interfaces.

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The Visual Display of Quantitative Information

Edward R. Tufte

Graphical practice. Theory of data graphics.

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Universal Principles of Design, Revised and Updated

William Lidwell, Kritina Holden, Jill Butler

A cross-disciplinary reference of design. Pairs common design concepts with examples that illustrate them in practice.

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The Profit Impact of Business Intelligence

Steve Williams, Nancy Williams

Business Intelligence (BI): It's not just a technology. It's not just a methodology. It's a powerful new management approach that - when done right - can deliver knowledge, efficiency, better decisions, and profit to almost any organization that uses it. When BI first came on the scene, it promised a lot but often failed to deliver. The missing element was the business-centric focus explained in The Profit Impact of Business Intelligence. Written by BI gurus Steve Williams and Nancy Williams, The Profit Impact of Business Intelligence shows step by...

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Designing Web Interfaces

Bill Scott, Theresa Neil

Provides information on designing and implementing effective user interfaces.

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Why High-tech Products Drive Us Crazy and how to Restore the Sanity

Alan Cooper

Alan Cooper calls for a Software Revolution - his best-selling book now in trade paperback with new foreword and afterword.

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The Windows Interface Guidelines for Software Design

Providing guidelines for designing visually and functionally consistent user interfaces for Windows programs, a well-organized book offers a program specification for Windows application developers who want to save training time, boost productivity, and promote user confidence. Original. (Intermediate).

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Rocket Surgery Made Easy

Steve Krug

Spells out an approach to usability testing that anyone can easily apply to his or her own website, application or other product, in a book that explains how to test any design, keep one's focus on finding the most important problems and fix the problems one finds using the author's "the least you can do" approach. Original.

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The Laws of Simplicity

John Maeda

Ten laws for balancing simplicity and complexity in business, technology, and design are revealed in a guide that explores the question of how improvement can be defined so that it does not always mean adding something more.

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Designing Interactions

Bill Moggridge

Forty designers who have helped shaped human interaction with technology are introduced in a collection of stories that charts the history of entrepreneurial design development for technology.

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Seductive Interaction Design

Stephen P. Anderson

Provides information on creating an effective Web site based on the stages of seduction and looks at the motivations of the site's users.

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