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This volume is a handbook for enterprise system developers, guiding them through the intricacies and lessons learned in enterprise application development. It provides proven solutions to the everyday problems facing information systems developers.
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress. What you’ll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What’s Next?
This pragmatic book offers the real world knowledge you need to develop lean and maintainable Java EE 5 / 6 applications. Real World Java EE Patterns - Rethinking Best Practices guides you to efficient patterns and best practices in a structured way, with code from real world projects.This book includes coverage of:An introduction into the core principles and APIs of Java EE 6 (EJB, JPA, JMS, JCA, JTA, DI, Convention Over Configuration, REST),Principles of transactions, Isolation Levels, remoting in Java EE 6 context,Discussion of superfluous patterns and outdated best practices like DAOs, Business Delegates, DTOs, extensive layering, indirections,Patterns for integration of asynchronous, legacy, or incompatible resources,Infrastructural patterns for eager-starting of services, thread tracking, pre-condition checks, Java EE 6 lookups or integration of third-party Dependency Injection frameworks like Guice,Fully functional JCA implementation with source code,EJB 2 - EJB 3 migration strategies
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final (RTM) version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies. What you’ll learn Get started with the final version of the Java EE 6 Platform. Explore and use the new EJB 3.1 and JPA 2.0 APIs from entities to session beans to message-driven beans, and more. Discover the web tier development APIs including JSPs, JSTL, and Expression Language, and especially JSF 2.0 and Facelets. Uncover the new web services, RESTful services, and more available in Java EE 6. Create dynamic user interfaces for your enterprise and transactional Java applications. Who this book is for This book is for advanced Java programmers as well as Java EE 6 beginners. Architects will also find information about how to layer their Java EE applications. Table of Contents Java EE 6 at a Glance Java Persistence Object-Relational Mapping Managing Persistent Objects Callbacks and Listeners Enterprise Java Beans Session Beans and the Timer Service Callbacks and Interceptors Transactions and Security JavaServer Faces Pages and Components Processing and Navigation Sending Messages SOAP Web Services RESTful Web Services