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This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and uptodate 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.