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Top winapi books mentioned on stackoverflow.com

Refactoring

Martin Fowler, Kent Beck

Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.

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Cocoa Programming for Mac OS X

Aaron Hillegass

A revision of the highly acclaimed introduction to Cocoa programming, updated for Mac OS X Leopard.

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Concurrent Programming on Windows

Joe Duffy

This practical book includes a tutorial of the entire set of Windows and .NET APIs required to write concurrent programs. Because so much of the threading and synchronization features of the platform are Windows-general, the author, Joe Duffy, focuses first on the general behavior and then on the API details of native and managed code. Interspersed among the tutorial are many difficult-to-discover, useful insights, and internal details about how things work.

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Programming Windows

Charles Petzold

Comprehensive, complete coverage is given of Windows programming fundamentals. Fully revised for Windows 98, this edition covers the basics, special techniques, the kernel and the printer, data exchange and links, and real applications developed in the text.

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Programming in Objective-C 2.0

Stephen G. Kochan

A carefully written introduction to Objective-C and object-oriented programming for developers new to Mac OS X or iPhone programming.

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Windows Presentation Foundation Unleashed

Adam Nathan, Daniel Lehenbauer

A guide to Windows Presentation Foundation covers such topics as XAML, controls, 3D graphics, UI elements, and applications.

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Windows Internals

Mark E. Russinovich, David A. Solomon, Alex Ionescu

See how the core components of the Windows operating system work behind the scenes--guided by a team of internationally renowned internals experts. Fully updated for Windows Server(R) 2008 and Windows Vista(R), this classic guide delivers key architectural insights on system design, debugging, performance, and support--along with hands-on experiments to experience Windows internal behavior firsthand. Delve inside Windows architecture and internals: Understand how the core system and management mechanisms work--from the object manager to services to the registry Explore internal system data structures using tools like the kernel debugger Grasp the scheduler's priority and CPU placement algorithms Go inside the Windows security model to see how it authorizes access to data Understand how Windows manages physical and virtual memory Tour the Windows networking stack from top to bottom--including APIs, protocol drivers, and network adapter drivers Troubleshoot file-system access problems and system boot problems Learn how to analyze crashes

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The Art of Multiprocessor Programming

Maurice Herlihy, Nir Shavit

Multiprocessor machines, or Multicores, as they are known in the industry, are quickly taking over every aspect of computing. This volume provides a presentation of the guiding principles and algorithmic techniques necessary for effective multiprocessor programming.

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TCP/IP Illustrated: The protocols

W. Richard Stevens, Gary R. Wright

This book's innovative approach helps readers at all levels to truly understand how TCP/IP really works. Rather than just describing what the RFCs say the protocol suite should do, TCP/IP Illustrated uses a popular diagnostic tool so you can actually watch the protocols in action. By forcing certain conditions to occur (connection establishment, timeout and retransmission, fragmentation, etc.) and watching the results, Rich Stevens provides insight into how the protocols work, and why certain design decisions were made. Written in his well-known style with lots of examples, Stevens shows how current, popular TCP/IP implementations operate (SunOS 4.1.3, Solaris 2.2, System V Release 4, BSD/386, AIX 3.2.2, and 4.4 BSD), and relates these real-world implementations to the RFC standards.

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Advanced Windows Debugging

Mario Hewardt, Daniel Pravat

An eminently practical guide to debugging, one of the most vexing problems facing every Windows developer.

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Code

Charles Petzold

A discussion of the history and future of coding theory celebrates the ingenuity of language systems and their uses from Braille and Morse code through binary codes to 32-bit operating systems.

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Essential COM

Don Box

Shows developers how COM operates and how to use it to create efficient and stable programs consistent with the COM philosophy, allowing disparate applications and components to work together across a variety of languages, platforms, and host machines. Original. (Advanced).

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Windows Via C/C++

Jeffrey Richter, Christophe Nasarre

"Get the classic book for programming Windows in Microsoft Visual C++--now in its fifth edition and fully revised for Windows Vista. This must-have book covers programming at the API level with code samples in Visual C++"--Resource description p.

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Reversing

Eldad Eilam, Elliot J. Chikofsky

Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

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WPF 4 Unleashed

Adam Nathan

Looks at the features and functions of Windows Presentation Foundation, covering such topics as XAML, creating an application object, content controls, pages and navigation, commands, data binding, and data templates.

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Debugging Applications for Microsoft .NET and Microsoft Windows

John Robbins

Offers application debugging techniques for Microsoft .NET Framework and Windows, covering topics such as exception monitoring, crash handlers, and multithreaded deadlocks.

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Writing Secure Code

Michael Howard, David LeBlanc

Covers topics such as the importance of secure systems, threat modeling, canonical representation issues, solving database input, denial-of-service attacks, and security code reviews and checklists.

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Operating Systems

Andrew S. Tanenbaum, Albert S. Woodhull

Featuring an introduction to operating systems, this work reflects advances in OS design and implementation. Using MINIX, this book introduces various concepts needed to construct a working OS, such as system calls, processes, IPC, scheduling, I/O, deadlocks, memory management, threads, file systems, security, and more.

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Frank Luna

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

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Microsoft Windows Internals

Mark E. Russinovich, David A. Solomon

A guide to the architecture and internal structure of Microsoft Windows and Microsoft Windows server.

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Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

Presents instructions on programming interactive video and computer games using DirectX 11.

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Applications

Charles Petzold

"Learn how to create next-generation client interfaces with Windows legend Charles Petzold. Get the definitive guide to the Windows Presentation Foundation (WPF), the new client programming interface for the Microsoft .NET Framework 3.0 and Windows Vista. Award-winning author Charles Petzold teaches you how to combine C# code and the Extensible Application Markup Language (XAML) to develop applications for the WPF. You'll get expert guidance and hundreds of practical, hands-on examples--giving you the skills you need to exploit the new interface and graphics capabilities for Windows Vista."--Publisher's website.

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COM

Dale Rogerson

Here is a developer's guide to using the industry-leading component object model to build efficient, robust OLE components and ActiveX controls. This book will give the reader knowledge to better use OLE interfaces and create ActiveX components.

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Gray Hat Python

Justin Seitz

"Gray Hat Python," the first Python book written for advanced security analysts, explains the intricacies of using Python to assist in a range of security analysis tasks.

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ATL internals

Chris Tavares, Brent Rector ATL internals, Kirk Fertitta

The Active Template Library (ATL) is a set of small, efficient, and flexible classes created by Microsoft that facilitate the creation of interoperable components for developing Windows applications. The latest version of ATL is version 8, released with Visual Studio 2005. While .NET has been getting all the attention recently, there is still a huge base of installed COM/ATL code. Many programmers are dealing with difficult issues adding new .NET code to that installed base. At the same time there are many instances where ATL is still the superior choice for new applications - applications that have to run fast and efficiently on Windows, where the CPU doesn't have the memory or bandwidth to run .NET. This book will be a godsend to developers in both of those situations. As one tech reviewer put it, "Any programmer needing to transition ATL code to .NET will need this book." The first edition was widely praised, and sold close to 20,000 units. While ATL is no longer the cutting edge of Microsoft developer tools, there should still be a strong market for authoritative, complete, deep coverage of the newest version of this standard tool.

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TCP/IP Illustrated: The implementation

W. Richard Stevens, Gary R. Wright

An indispensable resource for anyone working with TCP/IP, Volume 2 is the only one to cover the de facto standard implementation from the 4.4BSD-Lite release. Combining more than 500 illustrations with 15,000 lines of working code, the book uses a teach-by-example approach to help you master TCP/IP implementation. You will learn about such topics as the relationship between the sockets API and the protocol suite and the differences between a host implementation and a router. In addition, the book covers the newest features of the 4.4BSD-Lite release, including multicasting, long fat pipe support, window scale, timestamp options, and protection against wrapped sequence numbers.

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Network Programming for Microsoft Windows

Anthony Jones, Jim Ohlund

Practical explanations are given of Microsoft's networking APIs. This definitive reference covers the network programming interfaces available on the Windows 98, Windows NT/200, and Windows CE platforms. The CD-ROM features reusable code examples in Visual C++.

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Dan Appleman's Visual Basic Programmer's Guide to the Win32 API

Daniel Appleman

Demonstrates key elements of the Win32 operating system and explains how to use Visual Basic to customize and design applications

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Programming Windows Security

Keith Brown

A guide to computer security for software developers demonstrates techniques for writing secure applications, covering cryptography, authentication, access control, and credentials.

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