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Martin Fowler, Kent Beck
Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.
This practical book includes a tutorial of the entire set of Windows and .NET APIs required to write concurrent programs. Because so much of the threading and synchronization features of the platform are Windows-general, the author, Joe Duffy, focuses first on the general behavior and then on the API details of native and managed code. Interspersed among the tutorial are many difficult-to-discover, useful insights, and internal details about how things work.
Comprehensive, complete coverage is given of Windows programming fundamentals. Fully revised for Windows 98, this edition covers the basics, special techniques, the kernel and the printer, data exchange and links, and real applications developed in the text.
Mark E. Russinovich, David A. Solomon, Alex Ionescu
See how the core components of the Windows operating system work behind the scenes--guided by a team of internationally renowned internals experts. Fully updated for Windows Server(R) 2008 and Windows Vista(R), this classic guide delivers key architectural insights on system design, debugging, performance, and support--along with hands-on experiments to experience Windows internal behavior firsthand. Delve inside Windows architecture and internals: Understand how the core system and management mechanisms work--from the object manager to services to the registry Explore internal system data structures using tools like the kernel debugger Grasp the scheduler's priority and CPU placement algorithms Go inside the Windows security model to see how it authorizes access to data Understand how Windows manages physical and virtual memory Tour the Windows networking stack from top to bottom--including APIs, protocol drivers, and network adapter drivers Troubleshoot file-system access problems and system boot problems Learn how to analyze crashes
Maurice Herlihy, Nir Shavit
Multiprocessor machines, or Multicores, as they are known in the industry, are quickly taking over every aspect of computing. This volume provides a presentation of the guiding principles and algorithmic techniques necessary for effective multiprocessor programming.
W. Richard Stevens, Gary R. Wright
This book's innovative approach helps readers at all levels to truly understand how TCP/IP really works. Rather than just describing what the RFCs say the protocol suite should do, TCP/IP Illustrated uses a popular diagnostic tool so you can actually watch the protocols in action. By forcing certain conditions to occur (connection establishment, timeout and retransmission, fragmentation, etc.) and watching the results, Rich Stevens provides insight into how the protocols work, and why certain design decisions were made. Written in his well-known style with lots of examples, Stevens shows how current, popular TCP/IP implementations operate (SunOS 4.1.3, Solaris 2.2, System V Release 4, BSD/386, AIX 3.2.2, and 4.4 BSD), and relates these real-world implementations to the RFC standards.
Shows developers how COM operates and how to use it to create efficient and stable programs consistent with the COM philosophy, allowing disparate applications and components to work together across a variety of languages, platforms, and host machines. Original. (Advanced).
Jeffrey Richter, Christophe Nasarre
"Get the classic book for programming Windows in Microsoft Visual C++--now in its fifth edition and fully revised for Windows Vista. This must-have book covers programming at the API level with code samples in Visual C++"--Resource description p.
Eldad Eilam, Elliot J. Chikofsky
Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language
Offers application debugging techniques for Microsoft .NET Framework and Windows, covering topics such as exception monitoring, crash handlers, and multithreaded deadlocks.
Andrew S. Tanenbaum, Albert S. Woodhull
Featuring an introduction to operating systems, this work reflects advances in OS design and implementation. Using MINIX, this book introduces various concepts needed to construct a working OS, such as system calls, processes, IPC, scheduling, I/O, deadlocks, memory management, threads, file systems, security, and more.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Frank D. Luna
Presents instructions on programming interactive video and computer games using DirectX 11.
"Learn how to create next-generation client interfaces with Windows legend Charles Petzold. Get the definitive guide to the Windows Presentation Foundation (WPF), the new client programming interface for the Microsoft .NET Framework 3.0 and Windows Vista. Award-winning author Charles Petzold teaches you how to combine C# code and the Extensible Application Markup Language (XAML) to develop applications for the WPF. You'll get expert guidance and hundreds of practical, hands-on examples--giving you the skills you need to exploit the new interface and graphics capabilities for Windows Vista."--Publisher's website.
Chris Tavares, Brent Rector ATL internals, Kirk Fertitta
The Active Template Library (ATL) is a set of small, efficient, and flexible classes created by Microsoft that facilitate the creation of interoperable components for developing Windows applications. The latest version of ATL is version 8, released with Visual Studio 2005. While .NET has been getting all the attention recently, there is still a huge base of installed COM/ATL code. Many programmers are dealing with difficult issues adding new .NET code to that installed base. At the same time there are many instances where ATL is still the superior choice for new applications - applications that have to run fast and efficiently on Windows, where the CPU doesn't have the memory or bandwidth to run .NET. This book will be a godsend to developers in both of those situations. As one tech reviewer put it, "Any programmer needing to transition ATL code to .NET will need this book." The first edition was widely praised, and sold close to 20,000 units. While ATL is no longer the cutting edge of Microsoft developer tools, there should still be a strong market for authoritative, complete, deep coverage of the newest version of this standard tool.
W. Richard Stevens, Gary R. Wright
An indispensable resource for anyone working with TCP/IP, Volume 2 is the only one to cover the de facto standard implementation from the 4.4BSD-Lite release. Combining more than 500 illustrations with 15,000 lines of working code, the book uses a teach-by-example approach to help you master TCP/IP implementation. You will learn about such topics as the relationship between the sockets API and the protocol suite and the differences between a host implementation and a router. In addition, the book covers the newest features of the 4.4BSD-Lite release, including multicasting, long fat pipe support, window scale, timestamp options, and protection against wrapped sequence numbers.
Anthony Jones, Jim Ohlund
Practical explanations are given of Microsoft's networking APIs. This definitive reference covers the network programming interfaces available on the Windows 98, Windows NT/200, and Windows CE platforms. The CD-ROM features reusable code examples in Visual C++.
Demonstrates key elements of the Win32 operating system and explains how to use Visual Basic to customize and design applications