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Top windows-phone-7 books mentioned on stackoverflow.com

Learning XNA 4.0

Aaron Reed

Provides information on using Microsoft XNA to create games for the PC, Xbox 360, and Windows Phone 7.

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Foundation Expression Blend 4 with Silverlight

Victor Gaudioso

Foundation Expression Blend 4 with Silverlight takes you through your first steps in creating rich Internet applications (RIAs) using the latest release of Microsoft’s technology. You’ll explore features such as custom user controls that you can reuse throughout your projects and the media element that allows you to easily add sound and video to your applications. Silverlight 4 enables you to rapidly develop compelling, cross-platform RIAs using the extensive .NET 4 libraries, the powerful, design friendly Blend 4 integrated development environment (IDE), and an enhanced workflow that allows designers and developers to work on the same set of files at the same time. At the end, you’ll put everything you have learned together to create a sample Silverlight 4 website. Whether you’re an experienced .NET or web developer, or you’re just starting out, this book will provide you with all you need to create RIAs with Expression Blend 4. Develop stunning RIAs in a short time using Blend 4 and Silverlight 4. Learn basic object-oriented programming principles. Get familiar with the Blend 4 development environment. What you’ll learn Learn the Blend 4 and Visual Studio 2010 IDEs. Learn how to create stunning animations using Silverlight 4 Storyboards and incorporate video and sound into your RIAs with the Silverlight MediaElement. Learn how to develop quickly and efficiently using Silverlight 4’s reusable resources such as UserControls, ControlTemplates and DataTemplates. Learn about the Visual State Manager and the State panel in Blend 4 to easily add MouseEnter and MouseLeave states to your UserControls. Put everything you have learned together to create a sample Silverlight 4 website. Who this book is for Web designers and developers wanting to learn Expression Blend 4 from the ground up. Those who have a background in the development of RIAs and want to learn this new technology. Table of Contents Setting Up the Silverlight Development Environment The Blend Integrated Development Environment C#, XAML, and Object-Oriented Programming Layout Controls: Including the New Silverlight 4 Controls: Viewbox, RichTextBox, FlowDirection Property, and Improved Data Binding Timed Storyboards: Creating a Newton Cradle Application Using VSM and Blend 4’s State Panel to Create a Silverlight Media Player Behaviors in Silverlight The Silverlight MediaElement: Create a Video Player with a Custom UserControl, XML De-serialization, and Behaviors Events and EventHandlers Classes and Interfaces Styles, Control Templates, and Custom UserControls Writing a Custom Content Panel Writing a Silverlight 4 Out-Of-Browser Application with Elevated Trust and the New Silverlight 4 COM API Creating a Photobooth Application with the Silverlight 4 Webcam API MVVM: Model-View-ViewModel SketchFlow Prototyping New Features of Silverlight 4

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The Art of Game Design

Jesse Schell

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

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Windows Phone 7 Game Development

Adam Dawes

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss! What you’ll learn How to get started with Windows Phone 7 development, from setting up the integrated development environment to debugging techniques. Develop using the free or full versions of Visual Studio 2010. Master high performance 2D and 3D graphics using the XNA development environment. Build 2D games using Silverlight and also learn how to publish them to the web. Find out the best ways to control your games, including using touch screens, keyboards and accelerometers. Produce high quality music and sound effects from your games. Masses of example code and working projects, including two example games, Cosmic Rocks and Diamond Lines. All you need to release your games to the world for fun or to sell. Who this book is for Windows Phone 7 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language. No prior knowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development. Table of Contents Windows Phone and .NET Getting Started with XNA Creating a Game Framework User Input Sounding Out with Game Audio Drawing with Vertices and Matrices The World of 3D Graphics Further 3D Features and Techniques Enhancing Your Game The Application Life Cycle Getting Started with Silverlight Silverlight Controls and Pages Gaming with Silverlight Enhancing Your Silverlight Games Distributing Your Game Running on Other Platforms

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Pro Silverlight 4 in VB

Matthew MacDonald

Silverlight is Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, Silverlight 4 rides atop the .NET framework for maximum ease of use and coding efficiency. The technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications. Pro Silverlight 4 in VB is an invaluable reference for professional developers who want to discover the features of Silverlight. Author Matthew MacDonald's expert advice guides you through creating rich media applications using Silverlight in the environment you're most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D and 3D drawing, animations, and media playback, you'll experience the plumbing of .NET and the design model of WPF through Silverlight—all of the same .NET technology that developers use to design next-generation Windows applications. In this book, MacDonald provides a comprehensive tutorial written from professional developer to professional developer. What you’ll learn Develop rich media applications using Silverlight across browsers and platforms Create a project, set up a layout, and use controls Handle both 2D and 3D drawing, animation, and media playback through Windows Presentation Foundation (WPF) Integrate web services support Use Silverlight in conjunction with ASP.NET and its interactions with HTML Who this book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or ASP.NET is assumed. Table of Contents Introducing Silverlight XAML Layout Dependency Properties and Routed Events Elements The Application Model Navigation Shapes and Geometries Brushes, Transforms, and Bitmaps Animation Sound, Video, and Deep Zoom Styles and Behaviors Templates and Custom Controls Browser Integration ASP.NET Web Services Data Binding Data Controls File Access Multithreading Networking Out-of-Browser Applications

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101 Windows Phone 7 Apps, Volume II

Adam Nathan

ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. --

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Windows Phone 7 Silverlight Cookbook

Jonathan Marbutt, Robb Schiefer

Silverlight has revolutionized development using Microsoft technologies. It is an excellent tool for mobile application development. The XAML-based markup and familiar C# code are the perfect combination for building apps efficiently and with minimum hassle. Packed full of recipes containing comprehensive instructions for the tasks required to build modern compelling smartphone apps using Silverlight. Starting with application design and architecture, you will quickly move on to more technical features and APIs you can implement to make your app stand out. You will use the Camera API to scan barcode, location services to pinpoint the user’s GPS coordinates and accelerometer to provide feedback based on movement of the phone. All of these features can be provided in a slick user interface through the power of Silverlight. Animations, behaviors and XAML provide all you need and more.

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Beginning Windows Phone 7 Development

Henry Lee, Eugene Chuvyrov

Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform. Beginning Windows Phone 7 Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Microsoft Phone Marketplace. What you’ll learn Create effective networked applications Leverage your phone’s GPS capabilities from within your application Interact with the phone’s built-in functionality (camera, contacts, maps, accelerometer, video and web browser to name but a few) Construct highly graphical and responsive user interfaces quickly and easily using the features that Microsoft has provided for you How to package and distribute your applications both for personal distribution and through the Windows Phone Marketplace Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7. You might be an existing .NET developer looking for a new creative angle or perhaps an iPhone or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices then this book if for you. Table of Contents Introducing Windows Phone 7 and the Windows Phone Platform Building Windows Phone 7 Applications Using Cloud Services As Data Stores Catching and Debugging Errors Packaging, Publishing, and Managing Applications Working with the Accelerometer Application Bar WebBrowser Control Working with Controls and Themes Integrating Applications with the Windows Phone OS Creating Trial Applications Internationalization Isolated Storage Using Location Services Media Working with the Camera and Photos Push Notifications Reactive Extensions for .NET Security

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Pro Windows Phone 7 Development

Rob Cameron

The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone 7 platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. What you’ll learn Discover the specifications and capabilities of Windows Phone series phones and how to harness the power in your applications Understand how the Windows Phone relates to Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend and how to use those tools most effectively to develop phone apps Learn how to develop applications take advantage of the available sensors such as the location service, accelerometer, and touch gestures Develop rich media applications that harness the graphics capabilities of Windows Phone models Understand the correct way to design and develop Windows Phone 7 applications utilizing the Model-View-ViewModel architecture Step through the process of publishing your application to the Windows Phone Marketplace Who this book is for If you're a .NET developer, this book is primarily for you—you're eager to learn how to use their existing skills to develop for the new Windows Phone 7 platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. Software developers proficient in other languages will also find this book helpful to get up to speed with developing Silverlight- and .NET-based Windows Phone applications. Anyone with a curiosity about creating Windows Phone applications, or the platform itself, will find many interesting pages in this book. Table of Contents Introduction to the Windows Phone 7 and Marketplace Silverlight User Interface Development Handling Input on Windows Phone 7 Windows Phone 7 Programming Model Windows Phone 7 Advanced UI Development Windows Phone 7 Advanced Programming Model Building 2D Games with the XNA Framework Advanced XNA Framework Development

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